diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2016-08-15 14:36:16 +0200 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2016-08-16 15:29:34 +0200 |
commit | 51391740bf324fd7131f069d1d2d106113560df3 (patch) | |
tree | 93b93bd806525966b531ed8d7b1aeeee43705058 /scripts/build-shaders.js | |
parent | 4e211548d5029a353aaa8814c40599970a8098bd (diff) | |
download | qtlocation-mapboxgl-51391740bf324fd7131f069d1d2d106113560df3.tar.gz |
[build] convert build-shaders script from Python to Node.js
Diffstat (limited to 'scripts/build-shaders.js')
-rwxr-xr-x | scripts/build-shaders.js | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/scripts/build-shaders.js b/scripts/build-shaders.js new file mode 100755 index 0000000000..9090f19e6d --- /dev/null +++ b/scripts/build-shaders.js @@ -0,0 +1,71 @@ +#!/usr/bin/env node + +var path = require('path'); +var fs = require('fs'); +var mkdirp = require('mkdirp'); + +var input_file = process.argv[2] +var output_file = process.argv[3]; + +if (!input_file || !output_file) { + console.warn('No input or output file given.'); + console.warn('Usage: %s [input.vertex.glsl] [output.vertex.hpp]', path.basename(process.argv[1])); + process.exit(1); +} + +var components = path.basename(input_file).split('.'); + +var shader_name = components[0]; +var shader_type = components[1]; +var extension = components[2]; + +var data = fs.readFileSync(input_file, 'utf8'); + +// Replace uniform pragmas + +var pragma_mapbox_regex = /(\s*)#pragma\s+mapbox\s*:\s+(define|initialize)\s+(low|medium|high)p\s+(float|vec(?:2|3|4))\s+(.*)/; + +var data = data.split('\n').map(function(line) { + var params = line.match(pragma_mapbox_regex); + if (params) { + if (params[2] === 'define') { + return params[1] + 'uniform ' + params[3] + 'p ' + params[4] + ' u_' + params[5] + ';'; + } else { + return params[1] + params[3] + 'p ' + params[4] + ' ' + params[5] + ' = u_' + params[5] + ';'; + } + } else { + return line; + } +}).join('\n'); + + +var content = + '#pragma once\n' + + '\n' + + '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n' + + '\n' + + '#include <mbgl/gl/gl.hpp>\n' + + '\n' + + 'namespace mbgl {\n' + + 'namespace shaders {\n' + + 'namespace ' + shader_name + ' {\n' + + '\n' + + '#ifndef MBGL_SHADER_NAME_' + shader_name.toUpperCase() + '\n' + + '#define MBGL_SHADER_NAME_' + shader_name.toUpperCase() + '\n' + + 'constexpr const char* name = "' + shader_name + '";\n' + + '#endif // MBGL_SHADER_NAME_' + shader_name.toUpperCase() + '\n' + + '\n' + + 'constexpr const char* ' + shader_type + ' =\n' + + '#ifdef GL_ES_VERSION_2_0\n' + + ' "precision highp float;"\n' + + '#else\n' + + ' "#version 120"\n' + + '#endif\n' + + ' R"MBGL_SHADER(\n' + data + ')MBGL_SHADER";\n' + + '\n' + + '} // namespace ' + shader_name + '\n' + + '} // namespace shaders\n' + + '} // namespace mbgl\n'; + +mkdirp.sync(path.dirname(output_file)); +fs.writeFileSync(output_file, content); |