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authorKonstantin Käfer <mail@kkaefer.com>2017-02-27 18:33:16 +0100
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-03-23 14:50:11 -0700
commite67abfbe67d7c08e90fdbd8727c4e9ed17dfa1ed (patch)
tree8bf1a6ae813afdfe44bd8d6210337141acd53bae /platform
parent234384ece9c70f2a803ed2b1d1eb55b248ec43d1 (diff)
downloadqtlocation-mapboxgl-e67abfbe67d7c08e90fdbd8727c4e9ed17dfa1ed.tar.gz
[core] Refactor OpenGL extension loading mechanism
Previously, we initialized global variables that held pointers to the extension functions. While this seemed to work, the spec doesn't guarantee that the function pointers are identical for different OpenGL contexts. Therefore, we are now making them a member variable of the Context object.
Diffstat (limited to 'platform')
-rw-r--r--platform/glfw/glfw_view.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/glfw/glfw_view.cpp b/platform/glfw/glfw_view.cpp
index 812b0e32af..82f075fd6f 100644
--- a/platform/glfw/glfw_view.cpp
+++ b/platform/glfw/glfw_view.cpp
@@ -459,7 +459,7 @@ void GLFWView::run() {
if (dirty) {
const double started = glfwGetTime();
- glfwMakeContextCurrent(window);
+ activate();
mbgl::BackendScope scope { *this, mbgl::BackendScope::ScopeType::Implicit };
updateViewBinding();