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authorJordan Kiley <jmkiley@users.noreply.github.com>2017-05-01 15:42:54 -0700
committerGitHub <noreply@github.com>2017-05-01 15:42:54 -0700
commita3e4e67ea68c455178d5c5ef3d864972fcf41147 (patch)
tree90d5e024feb39e0cfc7169ba5a97efeae98c2006 /platform
parented2ccda0e911b3305bb0f587c00c01bad3bd31d2 (diff)
downloadqtlocation-mapboxgl-a3e4e67ea68c455178d5c5ef3d864972fcf41147.tar.gz
[ios, macos] Updated `maximumZoomLevel` description, cherry-picked #8818 (#8842)
Diffstat (limited to 'platform')
-rw-r--r--platform/darwin/src/MGLStyleLayer.h4
-rw-r--r--platform/ios/docs/guides/Working with Mapbox Studio.md2
2 files changed, 3 insertions, 3 deletions
diff --git a/platform/darwin/src/MGLStyleLayer.h b/platform/darwin/src/MGLStyleLayer.h
index f81643edd7..ac9b739c74 100644
--- a/platform/darwin/src/MGLStyleLayer.h
+++ b/platform/darwin/src/MGLStyleLayer.h
@@ -63,12 +63,12 @@ MGL_EXPORT
@property (nonatomic, assign, getter=isVisible) BOOL visible;
/**
- The maximum zoom level at which the layer gets parsed and appears.
+ The maximum zoom level at which the layer gets parsed and appears. This value is a floating-point number.
*/
@property (nonatomic, assign) float maximumZoomLevel;
/**
- The minimum zoom level at which the layer gets parsed and appears.
+ The minimum zoom level at which the layer gets parsed and appears. This value is a floating-point number.
*/
@property (nonatomic, assign) float minimumZoomLevel;
diff --git a/platform/ios/docs/guides/Working with Mapbox Studio.md b/platform/ios/docs/guides/Working with Mapbox Studio.md
index 959731a3a7..232b165efd 100644
--- a/platform/ios/docs/guides/Working with Mapbox Studio.md
+++ b/platform/ios/docs/guides/Working with Mapbox Studio.md
@@ -76,7 +76,7 @@ To implement your prototypes with runtime styling:
1. Implement `-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]`.
2. Add your real data as a source:
- * This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/runtime-circle-styles)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations))
+ * This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/dds-circle-layer)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations))
3. For each layer you’ve prototyped in Studio, add its corresponding `MGLStyleLayer` subclass. See [“Configuring the map content’s appearance”](for-style-authors.html#configuring-the-map-content-s-appearance) for the available style layer classes.
**Translating style attributes from Studio**