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authorMinh Nguyễn <mxn@1ec5.org>2016-02-18 14:41:47 -0800
committerMinh Nguyễn <mxn@1ec5.org>2016-02-18 14:41:47 -0800
commit1c25dc098e837256a990225f2a2cc82a1eb6d1e3 (patch)
tree2172d0de37cc5e01a8253096abc8bfac205191b1 /platform
parenta503048457d154fff091f2e507c9b898efdd28fe (diff)
downloadqtlocation-mapboxgl-1c25dc098e837256a990225f2a2cc82a1eb6d1e3.tar.gz
[ios] Import required frameworks with static framework umbrella
The umbrella header inside the static framework now imports the required iOS SDK frameworks so manual linking is unnecessary. This change corrects a regression introduced in #3183, when the umbrella header used in version 3.0.1 was removed.
Diffstat (limited to 'platform')
-rw-r--r--platform/ios/INSTALL.md9
-rwxr-xr-xplatform/ios/scripts/package.sh2
2 files changed, 4 insertions, 7 deletions
diff --git a/platform/ios/INSTALL.md b/platform/ios/INSTALL.md
index 1da173d3dc..776c02ecf4 100644
--- a/platform/ios/INSTALL.md
+++ b/platform/ios/INSTALL.md
@@ -79,7 +79,7 @@ This is the recommended workflow for manually integrating the SDK into an applic
1. Build from source manually per above.
-1. Open the project editor and select your application target. Drag `build/ios/pkg/dynamic/Mapbox.framework` into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+1. Open the project editor and select your application target. Drag `build/ios/pkg/dynamic/Mapbox.framework` into the “Embedded Binaries” section of the General tab. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
1. In the Build Phases tab, click the + button at the top and select “New Run Script Phase”. Enter the following code into the script text field:
@@ -95,18 +95,13 @@ If your application targets iOS 7.x, you’ll need to install the static framewo
1. Build from source manually per above.
-1. Open the project editor and select your application target. Drag `build/ios/pkg/static/Mapbox.framework` into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+1. Open the project editor and select your application target. Drag `build/ios/pkg/static/Mapbox.framework` into the “Embedded Binaries” section of the General tab. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
1. Add the following Cocoa Touch frameworks and libraries to the “Linked Frameworks and Libraries” section:
- `GLKit.framework`
- `ImageIO.framework`
- `MobileCoreServices.framework`
- - `QuartzCore.framework`
- - `SystemConfiguration.framework`
- - `libc++.tbd`
- - `libsqlite3.tbd`
- - `libz.tbd`
1. In the Build Settings tab, add `-ObjC` to the “Other Linker Flags” (`OTHER_LDFLAGS`) build setting.
diff --git a/platform/ios/scripts/package.sh b/platform/ios/scripts/package.sh
index 47bee960cf..4a964d4346 100755
--- a/platform/ios/scripts/package.sh
+++ b/platform/ios/scripts/package.sh
@@ -188,6 +188,8 @@ if [[ ${BUILD_STATIC} == true ]]; then
step "Copying static library headers…"
mkdir -p "${OUTPUT}/static/${NAME}.framework/Headers"
cp -pv include/mbgl/{darwin,ios}/*.h "${OUTPUT}/static/${NAME}.framework/Headers"
+ cat ios/framework/Mapbox-static.h > "${OUTPUT}/static/${NAME}.framework/Headers/Mapbox.h"
+ cat ios/framework/Mapbox.h >> "${OUTPUT}/static/${NAME}.framework/Headers/Mapbox.h"
fi
step "Copying library resources…"