diff options
author | Ivo van Dongen <info@ivovandongen.nl> | 2018-02-19 18:33:57 +0200 |
---|---|---|
committer | Ivo van Dongen <ivovandongen@users.noreply.github.com> | 2018-02-23 12:03:53 +0200 |
commit | 5fc3d4ab1e673b25a9f180fb247a216280475335 (patch) | |
tree | 32d0083dd0e24bae1409ebde892827f6abea72cb /platform | |
parent | 6eedccf35f31f78648e67a3028db07f8932daf22 (diff) | |
download | qtlocation-mapboxgl-5fc3d4ab1e673b25a9f180fb247a216280475335.tar.gz |
[android] custom layer example - fix fragment shader source for opengl es 2 phones
Diffstat (limited to 'platform')
-rw-r--r-- | platform/android/src/example_custom_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp index 6d0bd4de4b..01a4aaaeb1 100644 --- a/platform/android/src/example_custom_layer.cpp +++ b/platform/android/src/example_custom_layer.cpp @@ -6,7 +6,7 @@ #include <mbgl/style/layers/custom_layer.hpp> static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; -static const GLchar * fragmentShaderSource = "uniform vec4 fill_color; void main() { gl_FragColor = fill_color; }"; +static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; void main() { gl_FragColor = fill_color; }"; class ExampleCustomLayer { public: |