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author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2015-12-18 15:26:36 -0800 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2015-12-18 15:31:36 -0800 |
commit | 20d2ceef4b6c74c83dd1d77648ee46f3e593d268 (patch) | |
tree | bd72fd209731f95d370efdc61b8e09dbaa765d38 /platform | |
parent | 925687ab06892528f25fd4a79d27a55560634d96 (diff) | |
download | qtlocation-mapboxgl-20d2ceef4b6c74c83dd1d77648ee46f3e593d268.tar.gz |
[osx] Use framebuffer width/height in GLFW port
Framebuffer width/height takes pixel ration in consideration.
Part of #3294.
Diffstat (limited to 'platform')
-rw-r--r-- | platform/default/glfw_view.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/default/glfw_view.cpp b/platform/default/glfw_view.cpp index 9cb0ce69d9..66a41b0e10 100644 --- a/platform/default/glfw_view.cpp +++ b/platform/default/glfw_view.cpp @@ -434,7 +434,7 @@ void GLFWView::beforeRender() { // can be accessed with no race because the main thread is blocked // when we render. This will be more straightforward when we move // rendering to the main thread. - glViewport(0, 0, width, height); + glViewport(0, 0, fbWidth, fbHeight); } void GLFWView::afterRender() { |