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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2017-10-31 15:21:39 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2017-10-31 15:58:59 +0200
commita815c16ab32645b098a3ae86c4895cbeccc6135a (patch)
tree927beb99ac9ae17411099db7f8c026c66cc6255f /platform/qt
parentc65465c02e19f191f63e8e6fdb31441b309e1def (diff)
downloadqtlocation-mapboxgl-a815c16ab32645b098a3ae86c4895cbeccc6135a.tar.gz
[qt] Fix build on some archs
When building for certain platforms, don't redefine OpenGL constants we use.
Diffstat (limited to 'platform/qt')
-rw-r--r--platform/qt/mbgl/gl/gl_impl.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/platform/qt/mbgl/gl/gl_impl.hpp b/platform/qt/mbgl/gl/gl_impl.hpp
index 218c528c66..a9f720db7c 100644
--- a/platform/qt/mbgl/gl/gl_impl.hpp
+++ b/platform/qt/mbgl/gl/gl_impl.hpp
@@ -19,8 +19,13 @@
#include <QOpenGLContext>
#include <QOpenGLFunctions>
+ #ifndef GL_RGBA8_OES
#define GL_RGBA8_OES GL_RGBA8
+ #endif
+
+ #ifndef GL_DEPTH24_STENCIL8_OES
#define GL_DEPTH24_STENCIL8_OES GL_DEPTH24_STENCIL8
+ #endif
#define glActiveTexture(...) QOpenGLContext::currentContext()->functions()->glActiveTexture(__VA_ARGS__)
#define glAttachShader(...) QOpenGLContext::currentContext()->functions()->glAttachShader(__VA_ARGS__)