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author | Tobrun <tobrun.van.nuland@gmail.com> | 2019-06-17 12:16:19 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-17 12:16:19 +0200 |
commit | 86b9c06c74261eb465f91c477f630b5ad9529d46 (patch) | |
tree | 9b349e6aa84563b58242d6661254582275336b1c /platform/node | |
parent | 2125080dc34381e7458695ed584ea94398d0e9b2 (diff) | |
download | qtlocation-mapboxgl-86b9c06c74261eb465f91c477f630b5ad9529d46.tar.gz |
[node] - fix README type, granualar to granular (#14933)
Diffstat (limited to 'platform/node')
-rw-r--r-- | platform/node/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/node/README.md b/platform/node/README.md index ac5bcd7e8d..7273c0813a 100644 --- a/platform/node/README.md +++ b/platform/node/README.md @@ -82,7 +82,7 @@ The first argument passed to `map.render` is an options object, all keys are opt } ``` -When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granualar level than V8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback. +When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granular level than V8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback. ## Implementing a file source |