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authorAnsis Brammanis <ansis@mapbox.com>2017-11-10 11:32:37 -0500
committerChris Loer <chris.loer@mapbox.com>2017-11-17 10:05:15 -0800
commit22c07596a0c1e2cca12df730be4448bbe79be13d (patch)
tree6f50cda446e03660c6e34aae4122177cffd73fe9 /platform/node/src/node_map.hpp
parent5bdee52e5c441e6daaae7cf9f320257d0ea3d031 (diff)
downloadqtlocation-mapboxgl-22c07596a0c1e2cca12df730be4448bbe79be13d.tar.gz
[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
Diffstat (limited to 'platform/node/src/node_map.hpp')
-rw-r--r--platform/node/src/node_map.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/node/src/node_map.hpp b/platform/node/src/node_map.hpp
index 8e7f0a3e58..b84f4d576f 100644
--- a/platform/node/src/node_map.hpp
+++ b/platform/node/src/node_map.hpp
@@ -74,6 +74,7 @@ public:
std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback);
const float pixelRatio;
+ mbgl::MapMode mode;
NodeThreadPool threadpool;
NodeMapObserver mapObserver;
std::unique_ptr<mbgl::HeadlessFrontend> frontend;