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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-14 16:56:17 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-05-10 14:20:38 +0300
commit06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch)
tree5ef1e78a1f98a7a26034ca519e267bda235b2817 /platform/node/src/node_map.cpp
parent947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff)
downloadqtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'platform/node/src/node_map.cpp')
-rw-r--r--platform/node/src/node_map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/node/src/node_map.cpp b/platform/node/src/node_map.cpp
index 7156a1f1bf..0a7da3a83a 100644
--- a/platform/node/src/node_map.cpp
+++ b/platform/node/src/node_map.cpp
@@ -630,8 +630,8 @@ void NodeMap::cancel() {
reinterpret_cast<NodeMap *>(h->data)->renderFinished();
});
- frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio, threadpool);
- map = std::make_unique<mbgl::Map>(*frontend, mapObserver, threadpool,
+ frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio);
+ map = std::make_unique<mbgl::Map>(*frontend, mapObserver,
mbgl::MapOptions().withSize(frontend->getSize())
.withPixelRatio(pixelRatio)
.withMapMode(mode)
@@ -1214,8 +1214,8 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
: true;
}())
, mapObserver(NodeMapObserver())
- , frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio, threadpool))
- , map(std::make_unique<mbgl::Map>(*frontend, mapObserver, threadpool,
+ , frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio))
+ , map(std::make_unique<mbgl::Map>(*frontend, mapObserver,
mbgl::MapOptions().withSize(frontend->getSize())
.withPixelRatio(pixelRatio)
.withMapMode(mode)