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authorMinh Nguyễn <mxn@1ec5.org>2016-06-22 23:22:41 -0700
committerGitHub <noreply@github.com>2016-06-22 23:22:41 -0700
commit415c18294693166472785459f9d5bc8be31b7033 (patch)
treecafcb78ba41920e1e2462d79284783d951d1e4f2 /platform/macos/src
parent4c87da6b8fc81e45e72d638024e49f230090945c (diff)
downloadqtlocation-mapboxgl-415c18294693166472785459f9d5bc8be31b7033.tar.gz
[ios, macos] Renamed overdraw to overdraw visualization (#5416)
A verb doesn’t make sense in this enum value. Instead, use a descriptive word for this effect and describe it in detail in the documentation comment.
Diffstat (limited to 'platform/macos/src')
-rw-r--r--platform/macos/src/MGLMapView.h6
-rw-r--r--platform/macos/src/MGLMapView.mm4
2 files changed, 6 insertions, 4 deletions
diff --git a/platform/macos/src/MGLMapView.h b/platform/macos/src/MGLMapView.h
index 51df9e728a..8f1fa40137 100644
--- a/platform/macos/src/MGLMapView.h
+++ b/platform/macos/src/MGLMapView.h
@@ -21,8 +21,10 @@ typedef NS_OPTIONS(NSUInteger, MGLMapDebugMaskOptions) {
diagnose collision and label placement issues. */
MGLMapDebugCollisionBoxesMask = 1 << 4,
- /** Overdraw inspector. */
- MGLMapDebugOverdrawsMask = 1 << 5,
+ /** Each drawing operation is replaced by a translucent fill. Overlapping
+ drawing operations appear more prominent to help diagnose overdrawing.
+ */
+ MGLMapDebugOverdrawVisualizationMask = 1 << 5,
/** The stencil buffer is shown instead of the color buffer. */
MGLMapDebugStencilBufferMask = 1 << 6,
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm
index a24d47db9a..02c892b356 100644
--- a/platform/macos/src/MGLMapView.mm
+++ b/platform/macos/src/MGLMapView.mm
@@ -2399,7 +2399,7 @@ public:
mask |= MGLMapDebugCollisionBoxesMask;
}
if (options & mbgl::MapDebugOptions::Overdraw) {
- mask |= MGLMapDebugOverdrawsMask;
+ mask |= MGLMapDebugOverdrawVisualizationMask;
}
if (options & mbgl::MapDebugOptions::StencilClip) {
mask |= MGLMapDebugStencilBufferMask;
@@ -2421,7 +2421,7 @@ public:
if (debugMask & MGLMapDebugCollisionBoxesMask) {
options |= mbgl::MapDebugOptions::Collision;
}
- if (debugMask & MGLMapDebugOverdrawsMask) {
+ if (debugMask & MGLMapDebugOverdrawVisualizationMask) {
options |= mbgl::MapDebugOptions::Overdraw;
}
if (debugMask & MGLMapDebugStencilBufferMask) {