diff options
author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
---|---|---|
committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-05-10 14:20:38 +0300 |
commit | 06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch) | |
tree | 5ef1e78a1f98a7a26034ca519e267bda235b2817 /platform/macos/src | |
parent | 947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff) | |
download | qtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'platform/macos/src')
-rw-r--r-- | platform/macos/src/MGLMapView.mm | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm index e9259cf907..77eb300aef 100644 --- a/platform/macos/src/MGLMapView.mm +++ b/platform/macos/src/MGLMapView.mm @@ -31,7 +31,6 @@ #import <mbgl/annotation/annotation.hpp> #import <mbgl/map/camera.hpp> #import <mbgl/storage/reachability.h> -#import <mbgl/util/default_thread_pool.hpp> #import <mbgl/style/image.hpp> #import <mbgl/renderer/renderer.hpp> #import <mbgl/gl/renderer_backend.hpp> @@ -43,7 +42,6 @@ #import <mbgl/util/chrono.hpp> #import <mbgl/util/exception.hpp> #import <mbgl/util/run_loop.hpp> -#import <mbgl/util/shared_thread_pool.hpp> #import <mbgl/util/string.hpp> #import <mbgl/util/projection.hpp> @@ -164,7 +162,6 @@ public: mbgl::Map *_mbglMap; MGLMapViewImpl *_mbglView; std::unique_ptr<MGLRenderFrontend> _rendererFrontend; - std::shared_ptr<mbgl::ThreadPool> _mbglThreadPool; NSPanGestureRecognizer *_panGestureRecognizer; NSMagnificationGestureRecognizer *_magnificationGestureRecognizer; @@ -283,10 +280,9 @@ public: NSURL *legacyCacheURL = [cachesDirectoryURL URLByAppendingPathComponent:@"cache.db"]; [[NSFileManager defaultManager] removeItemAtURL:legacyCacheURL error:NULL]; - _mbglThreadPool = mbgl::sharedThreadPool(); MGLRendererConfiguration *config = [MGLRendererConfiguration currentConfiguration]; - auto renderer = std::make_unique<mbgl::Renderer>(*_mbglView, config.scaleFactor, *_mbglThreadPool, config.cacheDir, config.localFontFamilyName); + auto renderer = std::make_unique<mbgl::Renderer>(*_mbglView, config.scaleFactor, config.cacheDir, config.localFontFamilyName); BOOL enableCrossSourceCollisions = !config.perSourceCollisions; _rendererFrontend = std::make_unique<MGLRenderFrontend>(std::move(renderer), self, *_mbglView, true); @@ -302,7 +298,7 @@ public: resourceOptions.withCachePath([[MGLOfflineStorage sharedOfflineStorage] mbglCachePath]) .withAssetPath([NSBundle mainBundle].resourceURL.path.UTF8String); - _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, *_mbglThreadPool, mapOptions, resourceOptions); + _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, mapOptions, resourceOptions); // Install the OpenGL layer. Interface Builder’s synchronous drawing means // we can’t display a map, so don’t even bother to have a map layer. |