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authorMinh Nguyễn <mxn@1ec5.org>2017-06-28 22:47:30 -0700
committerMinh Nguyễn <mxn@1ec5.org>2017-06-29 10:10:31 -0700
commit92157762cf501c9b96de2d1c6d384cb8633c554b (patch)
tree8c94312e0957bb6409d41705c2dacdb5d683012f /platform/macos/src/MGLMapView.mm
parentae7dc8ce48d7923a41abb79b4bd0b895e74196fe (diff)
downloadqtlocation-mapboxgl-92157762cf501c9b96de2d1c6d384cb8633c554b.tar.gz
[macos] Fixed cursor shifting after drag gesture
When redisplaying the mouse cursor after a modified drag gesture, incorporate the conversion from view coordinates to window coordinates. Previously, this code performed the conversion but threw away the results. Fixes #8670.
Diffstat (limited to 'platform/macos/src/MGLMapView.mm')
-rw-r--r--platform/macos/src/MGLMapView.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm
index 3e91a6c5a5..1908a46cf9 100644
--- a/platform/macos/src/MGLMapView.mm
+++ b/platform/macos/src/MGLMapView.mm
@@ -1369,7 +1369,7 @@ public:
// Move the cursor back to the start point and show it again, creating
// the illusion that it has stayed in place during the entire gesture.
CGPoint cursorPoint = [self convertPoint:startPoint toView:nil];
- cursorPoint = [self.window convertRectToScreen:{ startPoint, NSZeroSize }].origin;
+ cursorPoint = [self.window convertRectToScreen:{ cursorPoint, NSZeroSize }].origin;
cursorPoint.y = self.window.screen.frame.size.height - cursorPoint.y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cursorPoint);
CGDisplayShowCursor(kCGDirectMainDisplay);