diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2018-05-03 21:48:58 +0200 |
---|---|---|
committer | Jordan Kiley <jmkiley@users.noreply.github.com> | 2018-05-03 12:48:58 -0700 |
commit | f6da3ba9be27ff9b279730603c517c4cb5e57007 (patch) | |
tree | 4c2474ac55af5a9eb1b2263b680176dfdd5943eb /platform/macos/app | |
parent | 844a8244097c18ae12e9c14baaaaad8a2f7ef436 (diff) | |
download | qtlocation-mapboxgl-f6da3ba9be27ff9b279730603c517c4cb5e57007.tar.gz |
iOS: Add custom layer example to debugging app (#7734)
Diffstat (limited to 'platform/macos/app')
-rw-r--r-- | platform/macos/app/LimeGreenStyleLayer.h | 5 | ||||
-rw-r--r-- | platform/macos/app/LimeGreenStyleLayer.m | 60 |
2 files changed, 0 insertions, 65 deletions
diff --git a/platform/macos/app/LimeGreenStyleLayer.h b/platform/macos/app/LimeGreenStyleLayer.h deleted file mode 100644 index 35480963a4..0000000000 --- a/platform/macos/app/LimeGreenStyleLayer.h +++ /dev/null @@ -1,5 +0,0 @@ -#import <Mapbox/Mapbox.h> - -@interface LimeGreenStyleLayer : MGLOpenGLStyleLayer - -@end diff --git a/platform/macos/app/LimeGreenStyleLayer.m b/platform/macos/app/LimeGreenStyleLayer.m deleted file mode 100644 index 40c336cd98..0000000000 --- a/platform/macos/app/LimeGreenStyleLayer.m +++ /dev/null @@ -1,60 +0,0 @@ -#import "LimeGreenStyleLayer.h" - -#include <OpenGL/gl.h> -#include <OpenGL/glext.h> - -@implementation LimeGreenStyleLayer { - GLuint _program; - GLuint _vertexShader; - GLuint _fragmentShader; - GLuint _buffer; - GLuint _aPos; -} - -- (void)didMoveToMapView:(MGLMapView *)mapView { - static const GLchar *vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; - static const GLchar *fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"; - - _program = glCreateProgram(); - _vertexShader = glCreateShader(GL_VERTEX_SHADER); - _fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); - - glShaderSource(_vertexShader, 1, &vertexShaderSource, NULL); - glCompileShader(_vertexShader); - glAttachShader(_program, _vertexShader); - glShaderSource(_fragmentShader, 1, &fragmentShaderSource, NULL); - glCompileShader(_fragmentShader); - glAttachShader(_program, _fragmentShader); - glLinkProgram(_program); - _aPos = glGetAttribLocation(_program, "a_pos"); - - GLfloat background[] = { -1,-1, 1,-1, -1,1, 1,1 }; - glGenBuffers(1, &_buffer); - glBindBuffer(GL_ARRAY_BUFFER, _buffer); - glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), background, GL_STATIC_DRAW); -} - -- (void)drawInMapView:(MGLMapView *)mapView withContext:(MGLStyleLayerDrawingContext)context { - glUseProgram(_program); - glBindBuffer(GL_ARRAY_BUFFER, _buffer); - glEnableVertexAttribArray(_aPos); - glVertexAttribPointer(_aPos, 2, GL_FLOAT, GL_FALSE, 0, NULL); - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -} - -- (void)willMoveFromMapView:(MGLMapView *)mapView { - if (!_program) { - return; - } - - glDeleteBuffers(1, &_buffer); - glDetachShader(_program, _vertexShader); - glDetachShader(_program, _fragmentShader); - glDeleteShader(_vertexShader); - glDeleteShader(_fragmentShader); - glDeleteProgram(_program); -} - -@end |