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authorMinh Nguyễn <mxn@1ec5.org>2016-06-13 14:47:13 -0700
committerKonstantin Käfer <mail@kkaefer.com>2016-06-14 10:02:06 +0200
commitb9702ef41a4cfdd0ab3107cfe5cec16ba3a4c230 (patch)
tree21a11f25139c129561d6830932a9eee4f2be895d /platform/macos/INSTALL.md
parent1e41c151f6edfba69037c854a5cb7abc18bb55e7 (diff)
downloadqtlocation-mapboxgl-b9702ef41a4cfdd0ab3107cfe5cec16ba3a4c230.tar.gz
[macos] Renamed OS X SDK to macOS SDK
Also renamed as many references to OS X as possible to macOS in documentation.
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+# Integrating the Mapbox macOS SDK into your application
+
+This document explains how to build the Mapbox macOS SDK and integrate it into your own Cocoa application.
+
+### Requirements
+
+The Mapbox macOS SDK requires the macOS 10.10.0 SDK or above.
+
+### Building the SDK
+
+Grab a [prebuilt release](https://github.com/mapbox/mapbox-gl-native/releases/) – look for the releases that begin with “macos-” – or build the SDK from source:
+
+1. [Install core dependencies](../../INSTALL.md).
+1. Run `make xpackage`, which produces a `Mapbox.framework` in the `build/macos/pkg/` folder.
+
+### Installation
+
+1. Open the project editor, select your application target, then go to the General tab. Drag Mapbox.framework into the “Embedded Binaries” section. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+
+1. Mapbox vector tiles require a Mapbox account and API access token. In the project editor, select the application target, then go to the Info tab. Under the “Custom macOS Application Target Properties” section, set `MGLMapboxAccessToken` to your access token. You can obtain an access token from the [Mapbox account page](https://www.mapbox.com/studio/account/tokens/).
+
+## Usage
+
+In a storyboard or XIB:
+
+1. Add a view to your view controller or window. (Drag Custom View from the Object library to the View Controller scene on the Interface Builder canvas. In a XIB, drag it instead to the window on the canvas.)
+2. In the Identity inspector, set the view’s custom class to `MGLMapView`.
+3. MGLMapView needs to be layer-backed:
+ * You can make the window layer-backed by selecting the window and checking Full Size Content View in the Attributes inspector. This allows the map view to underlap the title bar and toolbar.
+ * Alternatively, if you don’t want the entire window to be layer-backed, you can make just the map view layer-backed by selecting it and checking its entry under the View Effects inspector’s Core Animation Layer section.
+
+If you need to manipulate the map view programmatically:
+
+1. Switch to the Assistant Editor.
+1. Import the `Mapbox` module.
+1. Connect the map view to a new outlet in your view controller class. (Control-drag from the map view in Interface Builder to a valid location in your view controller implementation.) The resulting outlet declaration should look something like this:
+
+```objc
+// ViewController.m
+@import Mapbox;
+
+@interface ViewController : NSViewController
+
+@property (strong) IBOutlet MGLMapView *mapView;
+
+@end
+```
+
+```swift
+// ViewController.swift
+import Mapbox
+
+class ViewController: NSViewController {
+ @IBOutlet var mapView: MGLMapView!
+}
+```
+
+Run `make xdocument` to generate complete API documentation. The [Mapbox iOS SDK](https://www.mapbox.com/ios-sdk/)’s [API documentation](https://www.mapbox.com/ios-sdk/api/) and [online examples](https://www.mapbox.com/ios-sdk/examples/) apply to the Mapbox macOS SDK with few differences, mostly around unimplemented features like user location tracking.