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author | Jordan Kiley <jmkiley@users.noreply.github.com> | 2017-12-04 16:40:14 -0800 |
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committer | GitHub <noreply@github.com> | 2017-12-04 16:40:14 -0800 |
commit | 8f3cc3dbc4fb0f46f0e2eb00d0b644063c43a582 (patch) | |
tree | ce40e3163668e2ac8835e43177c0cafe6afa1eb3 /platform/macos/DEVELOPING.md | |
parent | cb5dc2eed8e773e6064419f2d40c969b6ec22fdb (diff) | |
download | qtlocation-mapboxgl-8f3cc3dbc4fb0f46f0e2eb00d0b644063c43a582.tar.gz |
[ios, macos] Rename the iOS and macOS SDKs (#10610)
Diffstat (limited to 'platform/macos/DEVELOPING.md')
-rw-r--r-- | platform/macos/DEVELOPING.md | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/platform/macos/DEVELOPING.md b/platform/macos/DEVELOPING.md index fecde1fb38..562f1291c2 100644 --- a/platform/macos/DEVELOPING.md +++ b/platform/macos/DEVELOPING.md @@ -1,12 +1,12 @@ -# Contributing to the Mapbox macOS SDK +# Contributing to the Mapbox Maps SDK for macOS -This document explains how to build the Mapbox macOS SDK from source. It is intended for advanced developers who wish to contribute to Mapbox GL and the Mapbox iOS SDK. +This document explains how to build the Mapbox Maps SDK for macOS from source. It is intended for advanced developers who wish to contribute to Mapbox GL and the Mapbox Maps SDK for iOS. ## Requirements -The Mapbox macOS SDK and the macosapp demo application run on macOS 10.10.0 or above. +The Mapbox Maps SDK for macOS and the macosapp demo application run on macOS 10.10.0 or above. -The Mapbox macOS SDK requires Xcode 8.0 or above. +The Mapbox Maps SDK for macOS requires Xcode 8.0 or above. ## Building the SDK @@ -44,7 +44,7 @@ The products of these build commands can be found in the `build/macos/pkg` folde ### Making any symbol public -To add any Objective-C type, constant, or member to the iOS SDK’s public interface: +To add any Objective-C type, constant, or member to the macOS maps SDK’s public interface: 1. Ensure that the symbol is pure Objective-C and does not rely on any language features specific to Objective-C++ or the C11 dialect of C – so no namespaced types or classes named with emoji! 🙃 Most projects that depend on this SDK are either written in pure Objective-C (GNU99 dialect) or Swift, which cannot yet bridge C++ types. 1. Name the symbol according to [Cocoa naming conventions](https://developer.apple.com/library/prerelease/content/documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html#//apple_ref/doc/uid/10000146i). Use the `MGL` class prefix to avoid conflicts with client code. If the symbol has an analogue in MapKit, name the symbol according to MapKit. @@ -52,40 +52,40 @@ To add any Objective-C type, constant, or member to the iOS SDK’s public inter ### Making a type or constant public -To add an Objective-C class, protocol, category, typedef, enumeration, or global constant to the macOS SDK’s public interface: +To add an Objective-C class, protocol, category, typedef, enumeration, or global constant to the macOS maps SDK’s public interface: 1. _(Optional.)_ Add the macro `MGL_EXPORT` prior to the declaration for classes and global constants. To use this macro, include `MGLFoundation.h`. You can check whether all public symbols are exported correctly by running `make check-public-symbols`. 1. _(Optional.)_ Add the type or constant’s name to the relevant category in the `custom_categories` section of [the jazzy configuration file](./jazzy.yml). This is required for classes and protocols and also recommended for any other type that is strongly associated with a particular class or protocol. If you leave out this step, the symbol will appear in an “Other” section in the generated HTML documentation’s table of contents. -1. _(Optional.)_ If the symbol would also be publicly exposed in the iOS SDK, consult [the companion iOS document](../ios/DEVELOPING.md#making-a-type-or-constant-public) for further instructions. +1. _(Optional.)_ If the symbol would also be publicly exposed in the iOS maps SDK, consult [the companion iOS document](../ios/DEVELOPING.md#making-a-type-or-constant-public) for further instructions. ### Adding a source code file -To add an Objective-C header or implementation file to the macOS SDK: +To add an Objective-C header or implementation file to the macOS maps SDK: 1. Add the file to the “dynamic” target’s Headers or Compile Sources build phase, as appropriate. You can either use the Build Phases tab of the project editor or the Target Membership section of the File inspector. 1. Audit new headers for nullability. Typically, you will wrap a header with `NS_ASSUME_NONNULL_BEGIN` and `NS_ASSUME_NONNULL_END`. 1. _(Optional.)_ If it’s a public header, change its visibility from Project to Public and import it in [the macOS SDK’s umbrella header](./src/Mapbox.h). -1. _(Optional.)_ If the file would also be used by the iOS SDK, make sure it’s in [platform/darwin/src/](../darwin/src/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-source-code-file) for further instructions. +1. _(Optional.)_ If the file would also be used by the iOS maps SDK, make sure it’s in [platform/darwin/src/](../darwin/src/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-source-code-file) for further instructions. ### Adding a resource -To add a resource (such as an image, SSL certificate, property list, or strings table) to the macOS SDK: +To add a resource (such as an image, SSL certificate, property list, or strings table) to the macOS maps SDK: 1. Add the header to the Copy Bundle Resources build phase of the “dynamic” target. You can either use the Build Phases tab of the project editor or the Target Membership section of the File inspector. -1. _(Optional.)_ If the resource would also be used by the iOS SDK, make sure it’s in [platform/darwin/resources/](../darwin/resources/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-resource) for further instructions. +1. _(Optional.)_ If the resource would also be used by the iOS maps SDK, make sure it’s in [platform/darwin/resources/](../darwin/resources/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-resource) for further instructions. ### Adding user-facing text -To add or update text that the user may see in the macOS SDK: +To add or update text that the user may see in the macOS maps SDK: 1. Make sure the implementation file imports [NSBundle+MGLAdditions.h](../darwin/src/NSBundle+MGLAdditions.h). 1. Use the `NSLocalizedStringWithDefaultValue()` macro: * `key` is a unique identifier that won’t change if the user-facing text ever needs to change. - * `tbl` is `Foundation` in code shared between the iOS and macOS SDKs, or `nil` otherwise. + * `tbl` is `Foundation` in code shared between the iOS and macOS maps SDKs, or `nil` otherwise. * `bundle` is `nil`; the redefined macro looks for the SDK bundle at runtime and ignores this argument. * `val` is the English string. 1. _(Optional.)_ When dealing with a number followed by a pluralized word, do not split the string. Instead, use a format string and make `val` ambiguous, like `%d file(s)`. Then pluralize for English in the appropriate [.stringsdict file](https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual/BPInternational/StringsdictFileFormat/StringsdictFileFormat.html). See [platform/darwin/resources/en.lproj/Foundation.stringsdict](../darwin/resources/en.lproj/Foundation.stringsdict) for an example. Localizers should do likewise for their languages. -1. Run `make genstrings` and commit any changes it makes to .strings files. The make rule also updates the iOS SDK’s strings tables. +1. Run `make genstrings` and commit any changes it makes to .strings files. The make rule also updates the iOS maps SDK’s strings tables. ### Adding a localization @@ -141,6 +141,6 @@ The demo applications use Mapbox vector tiles, which require a Mapbox account an ## Using macosapp -Through the macOS SDK, the demo application supports a variety of standard gestures and keyboard shortcuts. For more details, open Mapbox GL Help from the Help menu. +Through the macOS maps SDK, the demo application supports a variety of standard gestures and keyboard shortcuts. For more details, open Mapbox GL Help from the Help menu. -You can also [integrate the Mapbox macOS SDK into your own Cocoa application](INSTALL.md). +You can also [integrate the Mapbox Maps SDK for macOS into your own Cocoa application](INSTALL.md). |