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authorKonstantin Käfer <mail@kkaefer.com>2018-12-17 15:24:11 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-01-09 10:26:53 +0100
commit6f60ccf08e4878d0688ddaefd906290a2998a148 (patch)
tree6e268040cfc1ea72fa577441398ecd790553df24 /platform/macos/DEVELOPING.md
parent9acdd75d04f335313a6c491599b5c7559d6458c7 (diff)
downloadqtlocation-mapboxgl-6f60ccf08e4878d0688ddaefd906290a2998a148.tar.gz
[build] generate header maps instead of -files.txt
Diffstat (limited to 'platform/macos/DEVELOPING.md')
-rw-r--r--platform/macos/DEVELOPING.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/DEVELOPING.md b/platform/macos/DEVELOPING.md
index 2d64baf292..8792a4b974 100644
--- a/platform/macos/DEVELOPING.md
+++ b/platform/macos/DEVELOPING.md
@@ -52,7 +52,7 @@ To add an Objective-C header or implementation file to the macOS maps SDK:
1. Audit new headers for nullability. Typically, you will wrap a header with `NS_ASSUME_NONNULL_BEGIN` and `NS_ASSUME_NONNULL_END`.
1. _(Optional.)_ If it’s a public header, change its visibility from Project to Public and import it in [the macOS SDK’s umbrella header](./src/Mapbox.h).
1. _(Optional.)_ If the file would also be used by the iOS maps SDK, make sure it’s in [platform/darwin/src/](../darwin/src/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-source-code-file) for further instructions.
-1. Run `scripts/generate-cmake-files.js` to update the generated source file list for third party build systems.
+1. Run `scripts/generate-file-lists.js` to update the generated source file list for third party build systems.
### Adding a resource