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authorKonstantin Käfer <mail@kkaefer.com>2018-08-22 12:51:08 +0200
committerKonstantin Käfer <mail@kkaefer.com>2018-08-23 14:09:48 +0200
commit52275f835a38897ebf1aeb2158ccfca2272e4770 (patch)
treeface73b37397ae7866491848eec17afdabf65544 /platform/macos/DEVELOPING.md
parentcb1f781a1897826ea69eb9787ea4a059686450d9 (diff)
downloadqtlocation-mapboxgl-52275f835a38897ebf1aeb2158ccfca2272e4770.tar.gz
[build] add plain text file lists for iOS/macOS
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@@ -52,6 +52,7 @@ To add an Objective-C header or implementation file to the macOS maps SDK:
1. Audit new headers for nullability. Typically, you will wrap a header with `NS_ASSUME_NONNULL_BEGIN` and `NS_ASSUME_NONNULL_END`.
1. _(Optional.)_ If it’s a public header, change its visibility from Project to Public and import it in [the macOS SDK’s umbrella header](./src/Mapbox.h).
1. _(Optional.)_ If the file would also be used by the iOS maps SDK, make sure it’s in [platform/darwin/src/](../darwin/src/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-source-code-file) for further instructions.
+1. Run `scripts/generate-cmake-files.js` to update the generated source file list for third party build systems.
### Adding a resource