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author | Konstantin Käfer <mail@kkaefer.com> | 2018-08-22 12:51:08 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2018-08-23 14:09:48 +0200 |
commit | 52275f835a38897ebf1aeb2158ccfca2272e4770 (patch) | |
tree | face73b37397ae7866491848eec17afdabf65544 /platform/macos/DEVELOPING.md | |
parent | cb1f781a1897826ea69eb9787ea4a059686450d9 (diff) | |
download | qtlocation-mapboxgl-52275f835a38897ebf1aeb2158ccfca2272e4770.tar.gz |
[build] add plain text file lists for iOS/macOS
Diffstat (limited to 'platform/macos/DEVELOPING.md')
-rw-r--r-- | platform/macos/DEVELOPING.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/macos/DEVELOPING.md b/platform/macos/DEVELOPING.md index f4d946c527..8b7857cd62 100644 --- a/platform/macos/DEVELOPING.md +++ b/platform/macos/DEVELOPING.md @@ -52,6 +52,7 @@ To add an Objective-C header or implementation file to the macOS maps SDK: 1. Audit new headers for nullability. Typically, you will wrap a header with `NS_ASSUME_NONNULL_BEGIN` and `NS_ASSUME_NONNULL_END`. 1. _(Optional.)_ If it’s a public header, change its visibility from Project to Public and import it in [the macOS SDK’s umbrella header](./src/Mapbox.h). 1. _(Optional.)_ If the file would also be used by the iOS maps SDK, make sure it’s in [platform/darwin/src/](../darwin/src/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-source-code-file) for further instructions. +1. Run `scripts/generate-cmake-files.js` to update the generated source file list for third party build systems. ### Adding a resource |