diff options
author | Tiago Vignatti <tvignatti@gmail.com> | 2016-08-01 17:30:43 +0300 |
---|---|---|
committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-11-17 01:01:15 +0100 |
commit | 32b6f2fa0383f04855a181f6db61df84968ec97c (patch) | |
tree | b47e1f03cb06924d16ac1a514dc4727ea0053b75 /platform/linux | |
parent | 50f0f919c38a905b8b169fcbd3e77c03bf48d17b (diff) | |
download | qtlocation-mapboxgl-32b6f2fa0383f04855a181f6db61df84968ec97c.tar.gz |
[linux] Implement EGL headless backend
Original author: Tiago Vignatti <tvignatti@gmail.com>
Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.
In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:
$ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test
v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
Diffstat (limited to 'platform/linux')
-rw-r--r-- | platform/linux/config.cmake | 16 | ||||
-rw-r--r-- | platform/linux/src/headless_backend_egl.cpp | 75 | ||||
-rw-r--r-- | platform/linux/src/headless_display_egl.cpp | 56 |
3 files changed, 145 insertions, 2 deletions
diff --git a/platform/linux/config.cmake b/platform/linux/config.cmake index b4bc030064..d2f3d3aa94 100644 --- a/platform/linux/config.cmake +++ b/platform/linux/config.cmake @@ -1,5 +1,5 @@ mason_use(glfw VERSION 3.2.1) -if (WITH_OSMESA OR IS_CI_BUILD) +if(IS_CI_BUILD) mason_use(mesa VERSION 13.0.0${MASON_MESA_SUFFIX}${MASON_CXXABI_SUFFIX}) endif() mason_use(boost_libprogram_options VERSION 1.60.0) @@ -15,12 +15,24 @@ mason_use(benchmark VERSION 1.0.0) include(cmake/loop-uv.cmake) macro(mbgl_platform_core) - if (WITH_OSMESA) + if(WITH_OSMESA) target_sources(mbgl-core PRIVATE platform/default/headless_backend_osmesa.cpp PRIVATE platform/default/headless_display.cpp ) target_add_mason_package(mbgl-core PUBLIC mesa) + elseif(WITH_EGL) + target_sources(mbgl-core + PRIVATE platform/linux/src/headless_backend_egl.cpp + PRIVATE platform/linux/src/headless_display_egl.cpp + ) + # TODO: Provide surface-less EGL mesa for CI builds. + # https://github.com/mapbox/mapbox-gl-native/issues/7020 + target_link_libraries(mbgl-core + PUBLIC -lGLESv2 + PUBLIC -lEGL + PUBLIC -lgbm + ) else() target_sources(mbgl-core PRIVATE platform/linux/src/headless_backend_glx.cpp diff --git a/platform/linux/src/headless_backend_egl.cpp b/platform/linux/src/headless_backend_egl.cpp new file mode 100644 index 0000000000..5c68976ada --- /dev/null +++ b/platform/linux/src/headless_backend_egl.cpp @@ -0,0 +1,75 @@ +#include <mbgl/platform/default/headless_backend.hpp> +#include <mbgl/platform/default/headless_display.hpp> + +#include <mbgl/platform/log.hpp> + +#include <EGL/egl.h> + +#include <cassert> + +namespace mbgl { + +struct EGLImpl : public HeadlessBackend::Impl { + EGLImpl(EGLContext glContext_, EGLDisplay display_) + : glContext(glContext_), + display(display_) { + } + + ~EGLImpl() { + if (glContext != eglGetCurrentContext()) { + activateContext(); + } + if (!eglDestroyContext(display, glContext)) { + throw std::runtime_error("Failed to destroy EGL context.\n"); + } + } + + void activateContext() final { + if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, glContext)) { + throw std::runtime_error("Switching OpenGL context failed.\n"); + } + } + + void deactivateContext() final { + if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) { + throw std::runtime_error("Removing OpenGL context failed.\n"); + } + } + + EGLContext glContext = EGL_NO_CONTEXT; + EGLDisplay display = EGL_NO_DISPLAY; +}; + +gl::glProc HeadlessBackend::initializeExtension(const char* name) { + return eglGetProcAddress(name); +} + +bool HeadlessBackend::hasDisplay() { + if (!display) { + display.reset(new HeadlessDisplay); + } + return bool(display); +}; + +void HeadlessBackend::createContext() { + assert(!hasContext()); + assert(hasDisplay()); + + EGLDisplay display_ = display->attribute<EGLDisplay>(); + EGLConfig& config = display->attribute<EGLConfig&>(); + + if (!eglBindAPI(EGL_OPENGL_API)) { + throw std::runtime_error("Error setting the EGL rendering API.\n"); + } + + EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, NULL); + if (glContext == EGL_NO_CONTEXT) { + mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x", + eglGetError()); + throw std::runtime_error("Error creating the EGL context object.\n"); + } + + impl.reset(new EGLImpl(glContext, display_)); +} + +} // namespace mbgl diff --git a/platform/linux/src/headless_display_egl.cpp b/platform/linux/src/headless_display_egl.cpp new file mode 100644 index 0000000000..2c0481ddd1 --- /dev/null +++ b/platform/linux/src/headless_display_egl.cpp @@ -0,0 +1,56 @@ +#include <mbgl/platform/default/headless_display.hpp> +#include <mbgl/util/string.hpp> + +#include <EGL/egl.h> + +namespace mbgl { + +class HeadlessDisplay::Impl { +public: + Impl(); + ~Impl(); + + EGLDisplay display = EGL_NO_DISPLAY; + EGLConfig config = 0; +}; + +HeadlessDisplay::Impl::Impl() { + display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (display == EGL_NO_DISPLAY) { + throw std::runtime_error("Failed to obtain a valid EGL display.\n"); + } + + EGLint major, minor, numConfigs; + if (!eglInitialize(display, &major, &minor)) { + throw std::runtime_error("eglInitialize() failed.\n"); + } + + // This shouldn't matter as we're rendering to a framebuffer. + const EGLint attribs[] = { EGL_NONE }; + if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) { + throw std::runtime_error("Failed to choose ARGB config.\n"); + } +} + +HeadlessDisplay::Impl::~Impl() { + eglTerminate(display); +} + +template <> +EGLDisplay HeadlessDisplay::attribute() const { + return impl->display; +} + +template <> +EGLConfig& HeadlessDisplay::attribute() const { + return impl->config; +} + +HeadlessDisplay::HeadlessDisplay() + : impl(std::make_unique<Impl>()) { +} + +HeadlessDisplay::~HeadlessDisplay() { +} + +} // namespace mbgl |