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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-11-11 16:37:44 +0200
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-11-17 01:01:15 +0100
commitad38ff230b00fdd35dd7eaab79c26f160092af23 (patch)
treeeae0d6fd33f4b98bb1177d6d1424eb44cf0e5e54 /platform/linux/src/headless_backend_egl.cpp
parent0ef52d7f7ceee670e8961e811364d215fde7e980 (diff)
downloadqtlocation-mapboxgl-ad38ff230b00fdd35dd7eaab79c26f160092af23.tar.gz
[linux] Ensure EGL uses OpenGL ES 2.0 client API
Diffstat (limited to 'platform/linux/src/headless_backend_egl.cpp')
-rw-r--r--platform/linux/src/headless_backend_egl.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/platform/linux/src/headless_backend_egl.cpp b/platform/linux/src/headless_backend_egl.cpp
index 5c68976ada..0fb33ea0e0 100644
--- a/platform/linux/src/headless_backend_egl.cpp
+++ b/platform/linux/src/headless_backend_egl.cpp
@@ -58,11 +58,16 @@ void HeadlessBackend::createContext() {
EGLDisplay display_ = display->attribute<EGLDisplay>();
EGLConfig& config = display->attribute<EGLConfig&>();
- if (!eglBindAPI(EGL_OPENGL_API)) {
- throw std::runtime_error("Error setting the EGL rendering API.\n");
- }
-
- EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, NULL);
+ // EGL initializes the context client version to 1 by default. We want to
+ // use OpenGL ES 2.0 which has the ability to create shader and program
+ // objects and also to write vertex and fragment shaders in the OpenGL ES
+ // Shading Language.
+ const EGLint attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, attribs);
if (glContext == EGL_NO_CONTEXT) {
mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
eglGetError());