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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2020-02-07 16:38:14 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2020-02-07 20:12:44 +0200
commitf7fef70e9ddb9f52b071703d3ff0683b921606ac (patch)
treebbb1c1bf6f9d9a871c8d45e69286f9a0c44224ca /platform/linux/linux.cmake
parent489adb8d8713928fbbd1f511640417b1dd2aaa8a (diff)
downloadqtlocation-mapboxgl-f7fef70e9ddb9f52b071703d3ff0683b921606ac.tar.gz
[build] Move the `next` buildsystem to the root
This will make the `next` buildsystem no longer the `next`, but the `actual`. The idea is to simplify the build, removing scripts, to make the platform buildsystem generated by CMake more compatible with IDEs and make development more streamlined. It will also make cross compilation easier.
Diffstat (limited to 'platform/linux/linux.cmake')
-rw-r--r--platform/linux/linux.cmake134
1 files changed, 134 insertions, 0 deletions
diff --git a/platform/linux/linux.cmake b/platform/linux/linux.cmake
new file mode 100644
index 0000000000..bf89601a57
--- /dev/null
+++ b/platform/linux/linux.cmake
@@ -0,0 +1,134 @@
+find_package(CURL REQUIRED)
+find_package(ICU REQUIRED i18n)
+find_package(ICU REQUIRED uc)
+find_package(JPEG REQUIRED)
+find_package(OpenGL REQUIRED GLX)
+find_package(PNG REQUIRED)
+find_package(PkgConfig REQUIRED)
+find_package(X11 REQUIRED)
+
+pkg_search_module(LIBUV libuv REQUIRED)
+
+target_sources(
+ mbgl-core
+ PRIVATE
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_backend.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_frontend.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gl/headless_backend.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/i18n/collator.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/i18n/number_format.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/layermanager/layer_manager.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/asset_file_source.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/database_file_source.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_manager.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_request.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/http_file_source.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_request.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_source.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/main_resource_loader.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_database.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_download.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/online_file_source.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/sqlite3.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/bidi.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/local_glyph_rasterizer.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/async_task.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/compression.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/image.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/jpeg_reader.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/logging_stderr.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/monotonic_timer.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_reader.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_writer.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/run_loop.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/string_stdlib.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread_local.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/timer.cpp
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/utf.cpp
+ ${PROJECT_SOURCE_DIR}/platform/linux/src/gl_functions.cpp
+ ${PROJECT_SOURCE_DIR}/platform/linux/src/headless_backend_glx.cpp
+)
+
+# FIXME: Should not be needed, but now needed by node because of the headless frontend.
+target_include_directories(
+ mbgl-core
+ PUBLIC ${PROJECT_SOURCE_DIR}/platform/default/include
+ PRIVATE
+ ${CURL_INCLUDE_DIRS}
+ ${JPEG_INCLUDE_DIRS}
+ ${LIBUV_INCLUDE_DIRS}
+ ${X11_INCLUDE_DIRS}
+)
+
+include(${PROJECT_SOURCE_DIR}/vendor/nunicode.cmake)
+include(${PROJECT_SOURCE_DIR}/vendor/sqlite.cmake)
+
+target_link_libraries(
+ mbgl-core
+ PRIVATE
+ ${CURL_LIBRARIES}
+ ${JPEG_LIBRARIES}
+ ${LIBUV_LIBRARIES}
+ ${X11_LIBRARIES}
+ ICU::i18n
+ ICU::uc
+ OpenGL::GLX
+ PNG::PNG
+ mbgl-vendor-nunicode
+ mbgl-vendor-sqlite
+)
+
+add_subdirectory(${PROJECT_SOURCE_DIR}/bin)
+add_subdirectory(${PROJECT_SOURCE_DIR}/expression-test)
+add_subdirectory(${PROJECT_SOURCE_DIR}/platform/glfw)
+add_subdirectory(${PROJECT_SOURCE_DIR}/platform/node)
+
+add_executable(
+ mbgl-test-runner
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/test/main.cpp
+)
+
+target_compile_definitions(
+ mbgl-test-runner
+ PRIVATE WORK_DIRECTORY=${PROJECT_SOURCE_DIR}
+)
+
+target_link_libraries(
+ mbgl-test-runner
+ PRIVATE
+ mbgl-compiler-options
+ -Wl,--whole-archive
+ mbgl-test
+ -Wl,--no-whole-archive
+)
+
+add_executable(
+ mbgl-benchmark-runner
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/benchmark/main.cpp
+)
+
+target_link_libraries(
+ mbgl-benchmark-runner
+ PRIVATE
+ mbgl-compiler-options
+ -Wl,--whole-archive
+ mbgl-benchmark
+ -Wl,--no-whole-archive
+)
+
+add_executable(
+ mbgl-render-test-runner
+ ${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/render-test/main.cpp
+)
+
+target_link_libraries(
+ mbgl-render-test-runner
+ PRIVATE mbgl-compiler-options mbgl-render-test
+)
+
+add_test(NAME mbgl-benchmark-runner COMMAND mbgl-benchmark-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
+add_test(NAME mbgl-test-runner COMMAND mbgl-test-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
+
+install(TARGETS mbgl-render-test-runner RUNTIME DESTINATION bin)