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authorLeith Bade <leith@mapbox.com>2014-11-23 10:18:13 +1100
committerLeith Bade <leith@mapbox.com>2014-12-06 14:21:08 +1100
commit6df4e4a52ca0f70e7fdc5166467ab4a868e3bac5 (patch)
treedf52abe9db0e2f2462b92fc322277497b388a131 /platform/ios
parentff640132de0fe855314a8fd86adae3a2fb33237b (diff)
downloadqtlocation-mapboxgl-6df4e4a52ca0f70e7fdc5166467ab4a868e3bac5.tar.gz
Load program binary extension on Linux
Diffstat (limited to 'platform/ios')
-rw-r--r--platform/ios/shader_cache_library.mm21
1 files changed, 21 insertions, 0 deletions
diff --git a/platform/ios/shader_cache_library.mm b/platform/ios/shader_cache_library.mm
new file mode 100644
index 0000000000..68d8e959ca
--- /dev/null
+++ b/platform/ios/shader_cache_library.mm
@@ -0,0 +1,21 @@
+#import <Foundation/Foundation.h>
+
+#include <mbgl/platform/platform.hpp>
+
+namespace mbgl {
+namespace platform {
+
+// Returns the path to the default shader cache on this system.
+std::string defaultShaderCache() {
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
+ if ([paths count] == 0) {
+ // Disable the cache if we don't have a location to write.
+ return "";
+ }
+
+ NSString *libraryDirectory = [paths objectAtIndex:0];
+ return [[libraryDirectory stringByAppendingPathComponent:@"shader-cache-"] UTF8String];
+}
+
+}
+}