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author | Fabian Guerra <fabian.guerra@mapbox.com> | 2017-04-11 21:46:23 -0400 |
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committer | Fabian Guerra <fabian.guerra@mapbox.com> | 2017-04-11 21:46:23 -0400 |
commit | 12b6fdbe3b1caad95089150d5c3ab69af31fb725 (patch) | |
tree | 414df39761f08c8221e9f51f73c18ced91656a11 /platform/ios/docs/guides/Adding Points to a Map.md | |
parent | 0cb05f926b7dcc18ba59c7a3c16f94860d1a0b1b (diff) | |
parent | 4d0605a004844726fc5f5e015c6d4320a880bfa0 (diff) | |
download | qtlocation-mapboxgl-12b6fdbe3b1caad95089150d5c3ab69af31fb725.tar.gz |
Merge branch 'release-ios-v3.5.0-android-v5.0.0' into boundsj-merge-release-branch
# Conflicts:
# cmake/core-files.cmake
# mapbox-gl-js
# platform/android/CHANGELOG.md
# platform/ios/CHANGELOG.md
# platform/macos/CHANGELOG.md
# platform/qt/bitrise-qt5.yml
# src/mbgl/gl/attribute.hpp
# src/mbgl/gl/context.cpp
# src/mbgl/gl/program.hpp
# src/mbgl/map/map.cpp
# src/mbgl/programs/program.hpp
# src/mbgl/renderer/painter.cpp
Diffstat (limited to 'platform/ios/docs/guides/Adding Points to a Map.md')
-rw-r--r-- | platform/ios/docs/guides/Adding Points to a Map.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/ios/docs/guides/Adding Points to a Map.md b/platform/ios/docs/guides/Adding Points to a Map.md index 17e8ad3592..ab1702a076 100644 --- a/platform/ios/docs/guides/Adding Points to a Map.md +++ b/platform/ios/docs/guides/Adding Points to a Map.md @@ -79,5 +79,5 @@ From there, you can create one or many `MGLSymbolStyleLayer` or `MGLCircleStyleL **Cons** -* Currently you must implement your own tap gesture recognizer together with `MGLMapView.visibleFeaturesAtPoint` to recognize taps and manually show callouts ([example](https://www.mapbox.com/ios-sdk/examples/select-feature)). +* Currently you must implement your own tap gesture recognizer together with `MGLMapView.visibleFeaturesAtPoint` to recognize taps and manually show callouts ([example](https://www.mapbox.com/ios-sdk/examples/select-layer/)). * Currently no SDK support for animations. If you need animations, consider using an NSTimer and updating the layer properties accordingly. |