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authorMinh Nguyễn <mxn@1ec5.org>2016-04-07 16:39:12 -0400
committerMinh Nguyễn <mxn@1ec5.org>2016-04-16 13:20:12 -0700
commit96d3ccb0225ec784e6620b1a0f865bb9e466db41 (patch)
tree36ff35d301524405b3be4aee2b1502fc40230563 /platform/ios/DEVELOPING.md
parent2fcfc2a939df12e7abf75a9e5659a82728b805f2 (diff)
downloadqtlocation-mapboxgl-96d3ccb0225ec784e6620b1a0f865bb9e466db41.tar.gz
[ios] Added Xcode project for iosapp, ios-bench; workspace for ios-tests
ios.xcodeproj is an ordinary Xcode project with ordinary Xcode targets for iosapp and ios-bench, all contained in an ordinary Xcode workspace that happens to also reference the gyp-generated platform.xcodeproj. The iosapp target links to and embeds Mapbox.framework, which is a product of the gyp-generated platform.xcodeproj. ios-tests.xcodeproj is also in the workspace, enabling simultaneous debugging of KIF tests, the SDK, and core code. Moved storyboards into Base.lproj and image assets into an asset catalog. Removed iOS 6 assets from the iosapp asset catalog. Moved the original ios-bench application icon SVG into a non-project location. Removed app/Settings.bundle, which is identical to framework/Settings.bundle. Removed a broken reference to an unused header from the ios-tests project.
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@@ -12,7 +12,7 @@ The Mapbox iOS SDK and iosapp demo application build against the iOS 7.0 SDK and
make iproj
-Which will create and open an Xcode project that can build the entire library from source, as well as an Objective-C test app. Before building, use the scheme picker button in the toolbar to change the scheme from “All (ios project)” to “iosapp” and the destination from “My Mac” to one of the simulators or connected devices listed in the menu.
+Which will create and open an Xcode project that can build the entire library from source. Now open platform/ios/ios.xcworkspace, which includes both that project and an Objective-C test application. Before building, use the scheme picker button in the toolbar to change the scheme from “All (ios project)” to “iosapp” and the destination from “My Mac” to one of the simulators or connected devices listed in the menu.
If you don't have an Apple Developer account, change the destination from "My Mac" to a simulator such as "iPhone 6" before you run and build the app.