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authorKonstantin Käfer <mail@kkaefer.com>2018-09-20 12:07:02 +0200
committerKonstantin Käfer <mail@kkaefer.com>2018-09-21 12:12:35 +0200
commit2ea0833ecf46ba6a38211e980a9200e7f4419bd8 (patch)
treef849687bc067927beb4164ba76265cf1a600c01d /platform/default/sqlite3.cpp
parentf49a9ca1de70c8249738ca42ab1c8c86fecf1623 (diff)
downloadqtlocation-mapboxgl-2ea0833ecf46ba6a38211e980a9200e7f4419bd8.tar.gz
[core] don't break ascent in the overscaled tile phase
We optimize our updateRenderable algorithm by breaking ascent when we've already checked a certain tile. So far, we've compared the UnwrappedTileIDs, but they don't include the overscale component. When ascending through overscaled tile IDs, we've stopped the ascent too early, when we should've kept the search going.
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