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authorChris Loer <chris.loer@gmail.com>2017-12-06 15:03:28 -0800
committerChris Loer <chris.loer@mapbox.com>2017-12-11 10:43:00 -0800
commitb4c781aef73faa62e20af38016ac99ce8bc638ac (patch)
treedfb0dad467e242dead569b03a08465a9804205c3 /platform/default/mbgl/gl/headless_frontend.hpp
parentb2f06677a787fe7b9b08608e5a55aaedbe50ed3a (diff)
downloadqtlocation-mapboxgl-b4c781aef73faa62e20af38016ac99ce8bc638ac.tar.gz
[core, macos, ios] Unit tests for LocalGlyphRasterizer
Core test uses stubbed "glyph.pbf" without Chinese glyphs Darwin test relies on locally available "PingFang" font. Android test relies on locally available "Droid" font. 'expected.png' is NOT correct b/c I haven't figured out how to run unit tests on Android yet.
Diffstat (limited to 'platform/default/mbgl/gl/headless_frontend.hpp')
-rw-r--r--platform/default/mbgl/gl/headless_frontend.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/default/mbgl/gl/headless_frontend.hpp b/platform/default/mbgl/gl/headless_frontend.hpp
index 0530d84a25..8ae617d37b 100644
--- a/platform/default/mbgl/gl/headless_frontend.hpp
+++ b/platform/default/mbgl/gl/headless_frontend.hpp
@@ -19,8 +19,8 @@ class TransformState;
class HeadlessFrontend : public RendererFrontend {
public:
- HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique);
- HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique);
+ HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {});
+ HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {});
~HeadlessFrontend() override;
void reset() override;