diff options
author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2019-03-08 18:36:02 +0200 |
commit | 9af70cb127d190a9b8257942c6080c8a1b440004 (patch) | |
tree | 708b1b01b3577d05b06273e5fc5b93b501be9788 /platform/default/include/mbgl/gl/headless_frontend.hpp | |
parent | 5e2b6bf636472a4464e6ab3ae0d9d01c68de041b (diff) | |
download | qtlocation-mapboxgl-9af70cb127d190a9b8257942c6080c8a1b440004.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'platform/default/include/mbgl/gl/headless_frontend.hpp')
-rw-r--r-- | platform/default/include/mbgl/gl/headless_frontend.hpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/platform/default/include/mbgl/gl/headless_frontend.hpp b/platform/default/include/mbgl/gl/headless_frontend.hpp index 18f0cfa537..d32c2e7768 100644 --- a/platform/default/include/mbgl/gl/headless_frontend.hpp +++ b/platform/default/include/mbgl/gl/headless_frontend.hpp @@ -12,7 +12,6 @@ namespace mbgl { class FileSource; -class Scheduler; class Renderer; class RendererBackend; class Map; @@ -20,8 +19,8 @@ class TransformState; class HeadlessFrontend : public RendererFrontend { public: - HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {}); - HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {}); + HeadlessFrontend(float pixelRatio_, FileSource&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {}); + HeadlessFrontend(Size, float pixelRatio_, FileSource&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {}); ~HeadlessFrontend() override; void reset() override; |