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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-14 16:56:17 +0200
committerBruno de Oliveira Abinader <bruno@mapbox.com>2019-03-08 18:36:02 +0200
commit9af70cb127d190a9b8257942c6080c8a1b440004 (patch)
tree708b1b01b3577d05b06273e5fc5b93b501be9788 /platform/default/include/mbgl/gl/headless_frontend.hpp
parent5e2b6bf636472a4464e6ab3ae0d9d01c68de041b (diff)
downloadqtlocation-mapboxgl-9af70cb127d190a9b8257942c6080c8a1b440004.tar.gz
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'platform/default/include/mbgl/gl/headless_frontend.hpp')
-rw-r--r--platform/default/include/mbgl/gl/headless_frontend.hpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/platform/default/include/mbgl/gl/headless_frontend.hpp b/platform/default/include/mbgl/gl/headless_frontend.hpp
index 18f0cfa537..d32c2e7768 100644
--- a/platform/default/include/mbgl/gl/headless_frontend.hpp
+++ b/platform/default/include/mbgl/gl/headless_frontend.hpp
@@ -12,7 +12,6 @@
namespace mbgl {
class FileSource;
-class Scheduler;
class Renderer;
class RendererBackend;
class Map;
@@ -20,8 +19,8 @@ class TransformState;
class HeadlessFrontend : public RendererFrontend {
public:
- HeadlessFrontend(float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {});
- HeadlessFrontend(Size, float pixelRatio_, FileSource&, Scheduler&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {});
+ HeadlessFrontend(float pixelRatio_, FileSource&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {});
+ HeadlessFrontend(Size, float pixelRatio_, FileSource&, const optional<std::string> programCacheDir = {}, GLContextMode mode = GLContextMode::Unique, const optional<std::string> localFontFamily = {});
~HeadlessFrontend() override;
void reset() override;