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author | Konstantin Käfer <mail@kkaefer.com> | 2016-02-17 18:23:23 +0100 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-03-22 11:56:01 -0700 |
commit | 61920071cd221d0d0627e01893185f0f19b55a98 (patch) | |
tree | e07358ba8bc9867ae979fd958d4eed3a7164230a /platform/default/headless_view_glx.cpp | |
parent | 1dd81d9776baf9b9ef61b05d29f7acbb0f2a1508 (diff) | |
download | qtlocation-mapboxgl-61920071cd221d0d0627e01893185f0f19b55a98.tar.gz |
[core] split headless_view.cpp into implementation-specific files
also adds a EAGL implementation for iOS
Diffstat (limited to 'platform/default/headless_view_glx.cpp')
-rw-r--r-- | platform/default/headless_view_glx.cpp | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/platform/default/headless_view_glx.cpp b/platform/default/headless_view_glx.cpp new file mode 100644 index 0000000000..d7ad9f5e55 --- /dev/null +++ b/platform/default/headless_view_glx.cpp @@ -0,0 +1,128 @@ +#include <mbgl/platform/default/headless_view.hpp> +#include <mbgl/platform/default/headless_display.hpp> +#include <mbgl/platform/log.hpp> + +#include <cassert> + +#include <GL/glx.h> + +namespace mbgl { + +gl::glProc HeadlessView::initializeExtension(const char* name) { + return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name)); +} + +void HeadlessView::createContext() { + xDisplay = display->xDisplay; + fbConfigs = display->fbConfigs; + + if (!glContext) { + // Try to create a legacy context + glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True); + if (glContext) { + if (!glXIsDirect(xDisplay, glContext)) { + Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context"); + glXDestroyContext(xDisplay, glContext); + glContext = 0; + } + } + } + + if (glContext == 0) { + throw std::runtime_error("Error creating GL context object."); + } + + // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to + // activate the context. + int pbufferAttributes[] = { + GLX_PBUFFER_WIDTH, 8, + GLX_PBUFFER_HEIGHT, 8, + None + }; + glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes); +} + +void HeadlessView::destroyContext() { + if (glxPbuffer) { + glXDestroyPbuffer(xDisplay, glxPbuffer); + glxPbuffer = 0; + } + + glXDestroyContext(xDisplay, glContext); +} + +void HeadlessView::resizeFramebuffer() { + const unsigned int w = dimensions[0] * pixelRatio; + const unsigned int h = dimensions[1] * pixelRatio; + + // Create depth/stencil buffer + MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); + MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); + + MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); + MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); + + MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); + MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); + + MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); + MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); + + GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + std::string error("Couldn't create framebuffer: "); + switch (status) { + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; + case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; + case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; + case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; + case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; + default: error += "other"; break; + } + throw std::runtime_error(error); + } + + MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); +} + +void HeadlessView::clearBuffers() { + assert(isActive()); + + MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); + + if (fbo) { + MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); + fbo = 0; + } + + if (fboColor) { + MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); + fboColor = 0; + } + + if (fboDepthStencil) { + MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); + fboDepthStencil = 0; + } +} + +void HeadlessView::activateContext() { + if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) { + throw std::runtime_error("Switching OpenGL context failed.\n"); + } +} + +void HeadlessView::deactivateContext() { + if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) { + throw std::runtime_error("Removing OpenGL context failed.\n"); + } +} + +} // namespace mbgl |