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authorMinh Nguyễn <mxn@1ec5.org>2018-03-30 06:42:47 -0700
committerMinh Nguyễn <mxn@1ec5.org>2018-04-02 10:42:54 -0700
commit9faed7293b0585c329f4993b865b1fb820cfab65 (patch)
tree3c7570a670e4dd4954dc60d495609ac3f249e1f0 /platform/darwin/src/MGLVectorTileSource.h
parenta877b6dbe8ff576f82ab9222f418da51591dd423 (diff)
downloadqtlocation-mapboxgl-9faed7293b0585c329f4993b865b1fb820cfab65.tar.gz
[ios, macos] Eliminated MGLAbstractShapeSource
MGLComputedShapeSource is now a direct subclass of MGLSource and sibling of MGLShapeSource.
Diffstat (limited to 'platform/darwin/src/MGLVectorTileSource.h')
-rw-r--r--platform/darwin/src/MGLVectorTileSource.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/platform/darwin/src/MGLVectorTileSource.h b/platform/darwin/src/MGLVectorTileSource.h
index fbf29204c9..51f19a231f 100644
--- a/platform/darwin/src/MGLVectorTileSource.h
+++ b/platform/darwin/src/MGLVectorTileSource.h
@@ -14,6 +14,13 @@ NS_ASSUME_NONNULL_BEGIN
A vector tile source is added to an `MGLStyle` object along with one or more
`MGLVectorStyleLayer` objects. A vector style layer defines the appearance of
any content supplied by the vector tile source.
+
+ `MGLVectorTileSource` is optimized for data sets that are too large to fit
+ completely in memory, such as vector tile sets or data sets managed in
+ <a href="https://www.mapbox.com/studio/">Mapbox Studio</a>. For
+ <a href="http://geojson.org/">GeoJSON</a> data, use the `MGLShapeSource`
+ class. For tiled data that changes dynamically, the `MGLComputedShapeSource`
+ class may be a suitable alternative.
Each
<a href="https://www.mapbox.com/mapbox-gl-style-spec/#sources-vector"><code>vector</code></a>