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authorChris Loer <chris.loer@gmail.com>2018-02-14 10:11:45 -0800
committerChris Loer <chris.loer@mapbox.com>2018-02-14 10:55:16 -0800
commita11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch)
tree5e925e08c516725fd630d4d548c37f863765364d /platform/darwin/src/MGLRendererFrontend.h
parentf7217799631dc3e49c59836540f7de5f951f605a (diff)
downloadqtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'platform/darwin/src/MGLRendererFrontend.h')
-rw-r--r--platform/darwin/src/MGLRendererFrontend.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/darwin/src/MGLRendererFrontend.h b/platform/darwin/src/MGLRendererFrontend.h
index 76904d008b..2df67ca4e4 100644
--- a/platform/darwin/src/MGLRendererFrontend.h
+++ b/platform/darwin/src/MGLRendererFrontend.h
@@ -56,9 +56,9 @@ public:
return renderer.get();
}
- void onLowMemory() {
+ void reduceMemoryUse() {
if (!renderer) return;
- renderer->onLowMemory();
+ renderer->reduceMemoryUse();
}
private: