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authorKonstantin Käfer <mail@kkaefer.com>2019-04-01 16:56:24 +0200
committerKonstantin Käfer <mail@kkaefer.com>2019-04-05 11:49:17 +0200
commit66c020034e8260e5e071481e68ab61cd264723ba (patch)
treeb5263772d72175474d91ce2daa9dc037b99fab0d /platform/android/src
parenta782a6d15b80dd83105604f3f779f6c83ba222e5 (diff)
downloadqtlocation-mapboxgl-66c020034e8260e5e071481e68ab61cd264723ba.tar.gz
[core] refactor RendererBackend
Diffstat (limited to 'platform/android/src')
-rwxr-xr-xplatform/android/src/android_renderer_backend.cpp51
-rwxr-xr-xplatform/android/src/android_renderer_backend.hpp48
-rw-r--r--platform/android/src/map_renderer.cpp4
3 files changed, 56 insertions, 47 deletions
diff --git a/platform/android/src/android_renderer_backend.cpp b/platform/android/src/android_renderer_backend.cpp
index 52a9a93170..09c9e85ad5 100755
--- a/platform/android/src/android_renderer_backend.cpp
+++ b/platform/android/src/android_renderer_backend.cpp
@@ -1,6 +1,8 @@
#include "android_renderer_backend.hpp"
+#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/renderable_resource.hpp>
#include <EGL/egl.h>
@@ -9,18 +11,27 @@
namespace mbgl {
namespace android {
-/**
- * From mbgl::View
- */
-void AndroidRendererBackend::bind() {
- assert(gfx::BackendScope::exists());
- setFramebufferBinding(0);
- setViewport(0, 0, getFramebufferSize());
+class AndroidGLRenderableResource final : public mbgl::gl::RenderableResource {
+public:
+ AndroidGLRenderableResource(AndroidRendererBackend& backend_) : backend(backend_) {
+ }
+
+ void bind() override {
+ assert(gfx::BackendScope::exists());
+ backend.setFramebufferBinding(0);
+ backend.setViewport(0, 0, backend.getSize());
+ }
+
+private:
+ AndroidRendererBackend& backend;
+};
+
+AndroidRendererBackend::AndroidRendererBackend()
+ : mbgl::gfx::Renderable({ 64, 64 }, std::make_unique<AndroidGLRenderableResource>(*this)) {
}
-/**
- * From mbgl::RendererBackend.
- */
+AndroidRendererBackend::~AndroidRendererBackend() = default;
+
gl::ProcAddress AndroidRendererBackend::getExtensionFunctionPointer(const char* name) {
assert(gfx::BackendScope::exists());
return eglGetProcAddress(name);
@@ -28,34 +39,26 @@ gl::ProcAddress AndroidRendererBackend::getExtensionFunctionPointer(const char*
void AndroidRendererBackend::updateViewPort() {
assert(gfx::BackendScope::exists());
- setViewport(0, 0, getFramebufferSize());
+ setViewport(0, 0, size);
}
void AndroidRendererBackend::resizeFramebuffer(int width, int height) {
- fbWidth = width;
- fbHeight = height;
+ size = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) };
}
-PremultipliedImage AndroidRendererBackend::readFramebuffer() const {
+PremultipliedImage AndroidRendererBackend::readFramebuffer() {
assert(gfx::BackendScope::exists());
- return RendererBackend::readFramebuffer(getFramebufferSize());
-}
-
-mbgl::Size AndroidRendererBackend::getFramebufferSize() const {
- return { static_cast<uint32_t>(fbWidth), static_cast<uint32_t>(fbHeight) };
+ return gl::RendererBackend::readFramebuffer(size);
}
-/**
- * From mbgl::RendererBackend.
- */
void AndroidRendererBackend::updateAssumedState() {
assumeFramebufferBinding(0);
- assumeViewport(0, 0, getFramebufferSize());
+ assumeViewport(0, 0, size);
}
void AndroidRendererBackend::markContextLost() {
if (context) {
- context->setCleanupOnDestruction(false);
+ getGLContext().setCleanupOnDestruction(false);
}
}
diff --git a/platform/android/src/android_renderer_backend.hpp b/platform/android/src/android_renderer_backend.hpp
index d2c100dcc1..f06f38e688 100755
--- a/platform/android/src/android_renderer_backend.hpp
+++ b/platform/android/src/android_renderer_backend.hpp
@@ -1,40 +1,42 @@
#pragma once
-#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/gfx/renderable.hpp>
+#include <mbgl/gl/renderer_backend.hpp>
namespace mbgl {
namespace android {
-class AndroidRendererBackend : public RendererBackend {
+class AndroidRendererBackend : public gl::RendererBackend, public mbgl::gfx::Renderable {
public:
+ AndroidRendererBackend();
+ ~AndroidRendererBackend() override;
- // mbgl::RendererBackend //
- void bind() override;
- void updateAssumedState() override;
- mbgl::Size getFramebufferSize() const override;
+ void updateViewPort();
- // Ensures the current context is not
- // cleaned up when destroyed
+ // Ensures the current context is not cleaned up when destroyed
void markContextLost();
- void updateViewPort();
-
void resizeFramebuffer(int width, int height);
- PremultipliedImage readFramebuffer() const;
-
-protected:
- // mbgl::RendererBackend //
- gl::ProcAddress getExtensionFunctionPointer(const char*) override;
- void activate() override {};
- void deactivate() override {};
+ PremultipliedImage readFramebuffer();
+ // mbgl::gfx::RendererBackend implementation
+public:
+ mbgl::gfx::Renderable& getDefaultRenderable() override {
+ return *this;
+ }
-private:
-
- // Minimum texture size according to OpenGL ES 2.0 specification.
- int fbWidth = 64;
- int fbHeight = 64;
-
+protected:
+ void activate() override {
+ // no-op
+ }
+ void deactivate() override {
+ // no-op
+ }
+
+ // mbgl::gl::RendererBackend implementation
+protected:
+ mbgl::gl::ProcAddress getExtensionFunctionPointer(const char*) override;
+ void updateAssumedState() override;
};
} // namespace android
diff --git a/platform/android/src/map_renderer.cpp b/platform/android/src/map_renderer.cpp
index f0273cee50..7fefa457b1 100644
--- a/platform/android/src/map_renderer.cpp
+++ b/platform/android/src/map_renderer.cpp
@@ -1,6 +1,7 @@
#include "map_renderer.hpp"
#include <mbgl/renderer/renderer.hpp>
+#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/util/shared_thread_pool.hpp>
#include <mbgl/util/run_loop.hpp>
@@ -159,6 +160,9 @@ void MapRenderer::onSurfaceCreated(JNIEnv&) {
// Lock as the initialization can come from the main thread or the GL thread first
std::lock_guard<std::mutex> lock(initialisationMutex);
+ // The GL context is already active if get a new surface.
+ gfx::BackendScope backendGuard { *backend, gfx::BackendScope::ScopeType::Implicit };
+
// The android system will have already destroyed the underlying
// GL resources if this is not the first initialization and an
// attempt to clean them up will fail