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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-05-10 14:20:38 +0300 |
commit | 06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch) | |
tree | 5ef1e78a1f98a7a26034ca519e267bda235b2817 /platform/android/src/snapshotter/map_snapshotter.cpp | |
parent | 947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff) | |
download | qtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'platform/android/src/snapshotter/map_snapshotter.cpp')
-rw-r--r-- | platform/android/src/snapshotter/map_snapshotter.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/platform/android/src/snapshotter/map_snapshotter.cpp b/platform/android/src/snapshotter/map_snapshotter.cpp index 47a2781cb5..2eca6595e1 100644 --- a/platform/android/src/snapshotter/map_snapshotter.cpp +++ b/platform/android/src/snapshotter/map_snapshotter.cpp @@ -2,7 +2,6 @@ #include <mbgl/renderer/renderer.hpp> #include <mbgl/style/style.hpp> -#include <mbgl/util/shared_thread_pool.hpp> #include <mbgl/util/logging.hpp> #include <mbgl/util/string.hpp> #include <mbgl/actor/scheduler.hpp> @@ -27,8 +26,7 @@ MapSnapshotter::MapSnapshotter(jni::JNIEnv& _env, const jni::String& _programCacheDir, const jni::String& _localIdeographFontFamily) : javaPeer(_env, _obj) - , pixelRatio(_pixelRatio) - , threadPool(sharedThreadPool()) { + , pixelRatio(_pixelRatio) { // Get a reference to the JavaVM for callbacks if (_env.GetJavaVM(&vm) < 0) { @@ -58,8 +56,7 @@ MapSnapshotter::MapSnapshotter(jni::JNIEnv& _env, showLogo = _showLogo; // Create the core snapshotter - snapshotter = std::make_unique<mbgl::MapSnapshotter>(threadPool, - style, + snapshotter = std::make_unique<mbgl::MapSnapshotter>(style, size, pixelRatio, cameraOptions, |