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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-05-10 14:20:38 +0300 |
commit | 06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch) | |
tree | 5ef1e78a1f98a7a26034ca519e267bda235b2817 /platform/android/src/map_renderer.cpp | |
parent | 947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff) | |
download | qtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'platform/android/src/map_renderer.cpp')
-rw-r--r-- | platform/android/src/map_renderer.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/platform/android/src/map_renderer.cpp b/platform/android/src/map_renderer.cpp index 64c00585f8..92444c404d 100644 --- a/platform/android/src/map_renderer.cpp +++ b/platform/android/src/map_renderer.cpp @@ -2,7 +2,6 @@ #include <mbgl/renderer/renderer.hpp> #include <mbgl/gfx/backend_scope.hpp> -#include <mbgl/util/shared_thread_pool.hpp> #include <mbgl/util/run_loop.hpp> #include <string> @@ -23,7 +22,6 @@ MapRenderer::MapRenderer(jni::JNIEnv& _env, , pixelRatio(pixelRatio_) , programCacheDir(jni::Make<std::string>(_env, programCacheDir_)) , localIdeographFontFamily(localIdeographFontFamily_ ? jni::Make<std::string>(_env, localIdeographFontFamily_) : optional<std::string>{}) - , threadPool(sharedThreadPool()) , mailbox(std::make_shared<Mailbox>(*this)) { } @@ -175,7 +173,7 @@ void MapRenderer::onSurfaceCreated(JNIEnv&) { // Create the new backend and renderer backend = std::make_unique<AndroidRendererBackend>(); - renderer = std::make_unique<Renderer>(*backend, pixelRatio, *threadPool, programCacheDir, localIdeographFontFamily); + renderer = std::make_unique<Renderer>(*backend, pixelRatio, programCacheDir, localIdeographFontFamily); rendererRef = std::make_unique<ActorRef<Renderer>>(*renderer, mailbox); // Set the observer on the new Renderer implementation |