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authorChris Loer <chris.loer@gmail.com>2018-02-14 10:11:45 -0800
committerChris Loer <chris.loer@mapbox.com>2018-02-14 10:55:16 -0800
commita11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch)
tree5e925e08c516725fd630d4d548c37f863765364d /platform/android/src/android_renderer_frontend.cpp
parentf7217799631dc3e49c59836540f7de5f951f605a (diff)
downloadqtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'platform/android/src/android_renderer_frontend.cpp')
-rw-r--r--platform/android/src/android_renderer_frontend.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/src/android_renderer_frontend.cpp b/platform/android/src/android_renderer_frontend.cpp
index afdb08a10e..2a03d9de9e 100644
--- a/platform/android/src/android_renderer_frontend.cpp
+++ b/platform/android/src/android_renderer_frontend.cpp
@@ -77,8 +77,8 @@ void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) {
mapRenderer.requestRender();
}
-void AndroidRendererFrontend::onLowMemory() {
- mapRenderer.actor().invoke(&Renderer::onLowMemory);
+void AndroidRendererFrontend::reduceMemoryUse() {
+ mapRenderer.actor().invoke(&Renderer::reduceMemoryUse);
}
std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID,