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author | Chris Loer <chris.loer@gmail.com> | 2018-02-14 10:11:45 -0800 |
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committer | Chris Loer <chris.loer@mapbox.com> | 2018-02-14 10:55:16 -0800 |
commit | a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch) | |
tree | 5e925e08c516725fd630d4d548c37f863765364d /platform/android/src/android_renderer_frontend.cpp | |
parent | f7217799631dc3e49c59836540f7de5f951f605a (diff) | |
download | qtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz |
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'platform/android/src/android_renderer_frontend.cpp')
-rw-r--r-- | platform/android/src/android_renderer_frontend.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/src/android_renderer_frontend.cpp b/platform/android/src/android_renderer_frontend.cpp index afdb08a10e..2a03d9de9e 100644 --- a/platform/android/src/android_renderer_frontend.cpp +++ b/platform/android/src/android_renderer_frontend.cpp @@ -77,8 +77,8 @@ void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) { mapRenderer.requestRender(); } -void AndroidRendererFrontend::onLowMemory() { - mapRenderer.actor().invoke(&Renderer::onLowMemory); +void AndroidRendererFrontend::reduceMemoryUse() { + mapRenderer.actor().invoke(&Renderer::reduceMemoryUse); } std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID, |