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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-04-23 16:16:24 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-04-24 16:11:46 +0300
commit9ceb619940901d06909f7d6d0fc4a4e64572d228 (patch)
tree42b837b458e76bcad3cf6577a49720ccdf5a755b /metrics/ios-render-test-runner/render-tests/map-mode/tile-avoid-edges/metrics.json
parent9f8c9c61e87868510ee2951c93044c4995478641 (diff)
downloadqtlocation-mapboxgl-9ceb619940901d06909f7d6d0fc4a4e64572d228.tar.gz
[core][tile mode] Make sure only a single tile is used
In tile mode, we're supposed to have only one tile, which is achieved with provided camera options. However, if camera options are not accurate enough more tile could be used, which could cause: * various symbol placement problems like, symbol duplications or cut-offs * memory/cpu overhead Now, if `mbgl::tileCover()` returns several tiles, only the first one is used (given that tiles are sorted by the distance to the map center)
Diffstat (limited to 'metrics/ios-render-test-runner/render-tests/map-mode/tile-avoid-edges/metrics.json')
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