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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-16 17:31:52 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-17 11:38:04 -0700 |
commit | 2921127bdbe6cb7583c097675fe67416c8dff38e (patch) | |
tree | fc1243f56ab93eabaddfb3a979ddee31ebffc4a7 /include | |
parent | e2f52a1dd8020e8665c55650c75d4e5a5e1423a6 (diff) | |
download | qtlocation-mapboxgl-2921127bdbe6cb7583c097675fe67416c8dff38e.tar.gz |
[core] Avoid unnecessary work when a symbol annotation is updated
In particular, if only the geometry changes, don't cascade and recalculate the style.
Diffstat (limited to 'include')
-rw-r--r-- | include/mbgl/map/update.hpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/mbgl/map/update.hpp b/include/mbgl/map/update.hpp index 3915545bb0..1c1270ac70 100644 --- a/include/mbgl/map/update.hpp +++ b/include/mbgl/map/update.hpp @@ -13,7 +13,8 @@ enum class Update : uint8_t { RecalculateStyle = 1 << 3, RenderStill = 1 << 4, Repaint = 1 << 5, - Annotations = 1 << 6, + AnnotationStyle = 1 << 6, + AnnotationData = 1 << 7, }; inline Update operator| (const Update& lhs, const Update& rhs) { |