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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-06-10 14:55:11 +0300
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-06-13 22:28:16 +0300
commit5b4bb1398b3bab12d1493660f7ae1d7fadfa5ea0 (patch)
treecac7d0d43606d123dd467ae4c86ca505bc18212e /include
parent32e0b7beec8ee1229cc6b1b1a4b857a459547b55 (diff)
downloadqtlocation-mapboxgl-5b4bb1398b3bab12d1493660f7ae1d7fadfa5ea0.tar.gz
[core] Surface cache management APIs
These APIs need to be on the DefaultFileSource in order to be visible for the SDKs bindings.
Diffstat (limited to 'include')
-rw-r--r--include/mbgl/storage/default_file_source.hpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/include/mbgl/storage/default_file_source.hpp b/include/mbgl/storage/default_file_source.hpp
index 2a1e32baed..130f4f1022 100644
--- a/include/mbgl/storage/default_file_source.hpp
+++ b/include/mbgl/storage/default_file_source.hpp
@@ -145,6 +145,14 @@ public:
void deleteOfflineRegion(OfflineRegion&&, std::function<void (std::exception_ptr)>);
/*
+ * Invalidate all the tiles from an offline region forcing Mapbox GL to revalidate
+ * the tiles with the server before using. This is more efficient than deleting the
+ * offline region and downloading it again because if the data on the cache matches
+ * the server, no new data gets transmitted.
+ */
+ void invalidateOfflineRegion(OfflineRegion&, std::function<void (std::exception_ptr)>);
+
+ /*
* Changing or bypassing this limit without permission from Mapbox is prohibited
* by the Mapbox Terms of Service.
*/
@@ -186,6 +194,26 @@ public:
*/
void resetCache(std::function<void (std::exception_ptr)>);
+ /*
+ * Forces revalidation of tiles in the ambient cache.
+ *
+ * Forces Mapbox GL Native to revalidate tiles stored in the ambient
+ * cache with the tile server before using them, making sure they
+ * are the latest version. This is more efficient than cleaning the
+ * cache because if the tile is considered valid after the server
+ * lookup, it will not get downloaded again.
+ */
+ void invalidateTileCache(std::function<void (std::exception_ptr)>);
+
+ /*
+ * Erase tiles from the ambient cache, freeing storage space.
+ *
+ * Erases the tile cache, freeing resources. This operation can be
+ * potentially slow because it will trigger a VACUUM on SQLite,
+ * forcing the database to move pages on the filesystem.
+ */
+ void clearTileCache(std::function<void (std::exception_ptr)>);
+
// For testing only.
void setOnlineStatus(bool);