summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorAsheem Mamoowala <asheem.mamoowala@mapbox.com>2018-04-02 16:15:25 -0700
committerGitHub <noreply@github.com>2018-04-02 16:15:25 -0700
commit099fcc3b3c72b117e93d4da39ee6f70c6c5a2bc8 (patch)
tree523c8c884404f82075702b6ea707e2b2b8015089 /include
parentc3079c6155d7ba2a0c8dd36571f17d7652a2092e (diff)
downloadqtlocation-mapboxgl-099fcc3b3c72b117e93d4da39ee6f70c6c5a2bc8.tar.gz
Use a host interface for CustomLayer instead of function pointers (#11553)
Use a host interface for CustomLayer instead of function pointers Co-authored-by: Julian Rex <julian.rex@mapbox.com>
Diffstat (limited to 'include')
-rw-r--r--include/mbgl/renderer/renderer_backend.hpp6
-rw-r--r--include/mbgl/style/layers/custom_layer.hpp86
2 files changed, 43 insertions, 49 deletions
diff --git a/include/mbgl/renderer/renderer_backend.hpp b/include/mbgl/renderer/renderer_backend.hpp
index b83c128169..1d5f4e8f4e 100644
--- a/include/mbgl/renderer/renderer_backend.hpp
+++ b/include/mbgl/renderer/renderer_backend.hpp
@@ -47,10 +47,10 @@ protected:
// as a matched pair, exclusively through BackendScope, in two situations:
//
// 1. When releasing GL resources during Renderer destruction
- // (Including calling CustomLayerDeinitializeFunction during RenderCustomLayer destruction)
+ // (Including calling CustomLayerHost::deinitialize during RenderCustomLayer destruction)
// 2. When renderering through Renderer::render()
- // (Including calling CustomLayerDeinitializeFunction for newly added custom layers and
- // CustomLayerDeinitializeFunction on layer removal)
+ // (Including calling CustomLayerHost::initialize for newly added custom layers and
+ // CustomLayerHost::deinitialize on layer removal)
virtual void activate() = 0;
virtual void deactivate() = 0;
diff --git a/include/mbgl/style/layers/custom_layer.hpp b/include/mbgl/style/layers/custom_layer.hpp
index bf3387f95b..9911df9a1e 100644
--- a/include/mbgl/style/layers/custom_layer.hpp
+++ b/include/mbgl/style/layers/custom_layer.hpp
@@ -6,16 +6,7 @@ namespace mbgl {
namespace style {
/**
- * Initialize any GL state needed by the custom layer. This method is called once, from the
- * main thread, at a point when the GL context is active but before rendering for the first
- * time.
- *
- * Resources that are acquired in this method must be released in the UninitializeFunction.
- */
-using CustomLayerInitializeFunction = void (*)(void* context);
-
-/**
- * Parameters that define the current camera position for a CustomLayerRenderFunction.
+ * Parameters that define the current camera position for a `CustomLayerHost::render()` function.
*/
struct CustomLayerRenderParameters {
double width;
@@ -28,46 +19,49 @@ struct CustomLayerRenderParameters {
double fieldOfView;
};
-/**
- * Render the layer. This method is called once per frame. The implementation should not make
- * any assumptions about the GL state (other than that the correct context is active). It may
- * make changes to the state, and is not required to reset values such as the depth mask, stencil
- * mask, and corresponding test flags to their original values.
- * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the
- * opaque fragment culling in case there are opaque layers above your custom layer.
- */
-using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&);
-
-/**
- * Called when the system has destroyed the underlying GL context. The
- * `CustomLayerDeinitializeFunction` will not be called in this case, however
- * `CustomLayerInitializeFunction` will be called instead to prepare for a new render.
- *
- */
-using CustomLayerContextLostFunction = void (*)(void* context);
-
-/**
- * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
- * method is called once, from the main thread, at a point when the GL context is active.
- *
- * Note that it may be called even when the InitializeFunction has not been called.
- */
-using CustomLayerDeinitializeFunction = void (*)(void* context);
+class CustomLayerHost {
+public:
+ virtual ~CustomLayerHost() = default;
+ /**
+ * Initialize any GL state needed by the custom layer. This method is called once, from the
+ * main thread, at a point when the GL context is active but before rendering for the first
+ * time.
+ *
+ * Resources that are acquired in this method must be released in the `deinitialize` function.
+ */
+ virtual void initialize() = 0;
+
+ /**
+ * Render the layer. This method is called once per frame. The implementation should not make
+ * any assumptions about the GL state (other than that the correct context is active). It may
+ * make changes to the state, and is not required to reset values such as the depth mask, stencil
+ * mask, and corresponding test flags to their original values.
+ * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the
+ * opaque fragment culling in case there are opaque layers above your custom layer.
+ */
+ virtual void render(const CustomLayerRenderParameters&) = 0;
+
+ /**
+ * Called when the system has destroyed the underlying GL context. The
+ * `deinitialize` function will not be called in this case, however
+ * `initialize` will be called instead to prepare for a new render.
+ *
+ */
+ virtual void contextLost() = 0;
+
+ /**
+ * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
+ * method is called once, from the main thread, at a point when the GL context is active.
+ *
+ * Note that it may be called even when the `initialize` function has not been called.
+ */
+ virtual void deinitialize() = 0;
+};
class CustomLayer : public Layer {
public:
CustomLayer(const std::string& id,
- CustomLayerInitializeFunction,
- CustomLayerRenderFunction,
- CustomLayerContextLostFunction,
- CustomLayerDeinitializeFunction,
- void* context);
-
- CustomLayer(const std::string& id,
- CustomLayerInitializeFunction,
- CustomLayerRenderFunction,
- CustomLayerDeinitializeFunction,
- void* context);
+ std::unique_ptr<CustomLayerHost> host);
~CustomLayer() final;