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authorJason Wray <friedbunny@users.noreply.github.com>2018-04-16 19:17:37 -0400
committerGitHub <noreply@github.com>2018-04-16 19:17:37 -0400
commit3d3b87e020b727d38c56d0c9aa357cf8d4f14951 (patch)
tree9cbcad2fd736e65b6f7ee2f202329eba19ed6dd5 /include
parentd4e597eb94a90a816fcc480fa7b6719430a20b84 (diff)
downloadqtlocation-mapboxgl-3d3b87e020b727d38c56d0c9aa357cf8d4f14951.tar.gz
[ios] Fix type narrowing issue with MGLOpenGLStyleLayer projection matrix (#11664)
`CATransform3D`'s matrix is internally typed as `CGFloat`, which we were implicitly casting to from `double`.... except that the `-Wc++11-narrowing` flag disallows implicit narrowing casts and we need `double` precision, anyway. * [ios, macos] Use MGLMatrix4 a 4x4 double matrix for MGLOpenGLStyleLayer projection matrix. * [ios, macos] Don't use union for MGLMatrix4
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