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author | Ivo van Dongen <info@ivovandongen.nl> | 2017-07-21 11:41:42 +0300 |
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committer | Ivo van Dongen <ivovandongen@users.noreply.github.com> | 2017-08-30 17:18:37 +0300 |
commit | 0bb97e2307f1aa0c244dbacd7917d0f6c3e3d3fd (patch) | |
tree | 4c7d75b20c69b619bc94612f82eff6d37037976d /include | |
parent | af01d6ffeea11d15731bb9ad868579341ef9ec49 (diff) | |
download | qtlocation-mapboxgl-0bb97e2307f1aa0c244dbacd7917d0f6c3e3d3fd.tar.gz |
[core] make thread.hpp public
Diffstat (limited to 'include')
-rw-r--r-- | include/mbgl/util/thread.hpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/include/mbgl/util/thread.hpp b/include/mbgl/util/thread.hpp new file mode 100644 index 0000000000..572f46080e --- /dev/null +++ b/include/mbgl/util/thread.hpp @@ -0,0 +1,163 @@ +#pragma once + +#include <mbgl/actor/actor.hpp> +#include <mbgl/actor/mailbox.hpp> +#include <mbgl/actor/scheduler.hpp> +#include <mbgl/util/platform.hpp> +#include <mbgl/util/run_loop.hpp> +#include <mbgl/util/util.hpp> + +#include <cassert> +#include <future> +#include <memory> +#include <mutex> +#include <queue> +#include <string> +#include <thread> +#include <utility> + +namespace mbgl { +namespace util { + +// Manages a thread with `Object`. + +// Upon creation of this object, it launches a thread and creates an object of type `Object` +// in that thread. When the `Thread<>` object is destructed, the destructor waits +// for thread termination. The `Thread<>` constructor blocks until the thread and +// the `Object` are fully created, so after the object creation, it's safe to obtain the +// `Object` stored in this thread. The thread created will always have low priority on +// the platforms that support setting thread priority. +// +// The following properties make this class different from `ThreadPool`: +// +// - Only one thread is created. +// - `Object` will live in a single thread, providing thread affinity. +// - It is safe to use `ThreadLocal` in an `Object` managed by `Thread<>` +// - A `RunLoop` is created for the `Object` thread. +// - `Object` can use `Timer` and do asynchronous I/O, like wait for sockets events. +// +template<class Object> +class Thread : public Scheduler { +public: + template <class... Args> + Thread(const std::string& name, Args&&... args) { + std::promise<void> running; + + thread = std::thread([&] { + platform::setCurrentThreadName(name); + platform::makeThreadLowPriority(); + + util::RunLoop loop_(util::RunLoop::Type::New); + loop = &loop_; + + object = std::make_unique<Actor<Object>>(*this, std::forward<Args>(args)...); + running.set_value(); + + loop->run(); + loop = nullptr; + }); + + running.get_future().get(); + } + + ~Thread() override { + MBGL_VERIFY_THREAD(tid); + + if (paused) { + resume(); + } + + std::promise<void> joinable; + + // Kill the actor, so we don't get more + // messages posted on this scheduler after + // we delete the RunLoop. + loop->invoke([&] { + object.reset(); + joinable.set_value(); + }); + + joinable.get_future().get(); + + loop->stop(); + thread.join(); + } + + // Returns a non-owning reference to `Object` that + // can be used to send messages to `Object`. It is safe + // to the non-owning reference to outlive this object + // and be used after the `Thread<>` gets destroyed. + ActorRef<std::decay_t<Object>> actor() const { + return object->self(); + } + + // Pauses the `Object` thread. It will prevent the object to wake + // up from events such as timers and file descriptor I/O. Messages + // sent to a paused `Object` will be queued and only processed after + // `resume()` is called. + void pause() { + MBGL_VERIFY_THREAD(tid); + + assert(!paused); + + paused = std::make_unique<std::promise<void>>(); + resumed = std::make_unique<std::promise<void>>(); + + auto pausing = paused->get_future(); + + loop->invoke([this] { + auto resuming = resumed->get_future(); + paused->set_value(); + resuming.get(); + }); + + pausing.get(); + } + + // Resumes the `Object` thread previously paused by `pause()`. + void resume() { + MBGL_VERIFY_THREAD(tid); + + assert(paused); + + resumed->set_value(); + + resumed.reset(); + paused.reset(); + } + +private: + MBGL_STORE_THREAD(tid); + + void schedule(std::weak_ptr<Mailbox> mailbox) override { + { + std::lock_guard<std::mutex> lock(mutex); + queue.push(mailbox); + } + + loop->invoke([this] { receive(); }); + } + + void receive() { + std::unique_lock<std::mutex> lock(mutex); + + auto mailbox = queue.front(); + queue.pop(); + lock.unlock(); + + Mailbox::maybeReceive(mailbox); + } + + std::mutex mutex; + std::queue<std::weak_ptr<Mailbox>> queue; + std::thread thread; + std::unique_ptr<Actor<Object>> object; + + std::unique_ptr<std::promise<void>> paused; + std::unique_ptr<std::promise<void>> resumed; + + util::RunLoop* loop = nullptr; +}; + +} // namespace util +} // namespace mbgl |