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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2020-03-25 17:03:52 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2020-04-02 11:50:52 +0300 |
commit | 5f4e33b1a3d14cdbebbfe724e51bdcba11f44437 (patch) | |
tree | 1c0d6fee60ad678f398196d2a7d7d47ab0ca167b /include | |
parent | 4bdb3ce200e1b6c7d1838d6ebabf18debd331e04 (diff) | |
download | qtlocation-mapboxgl-5f4e33b1a3d14cdbebbfe724e51bdcba11f44437.tar.gz |
[core] Introduce API to collect placed symbols data
The following methods are added to the `Renderer` class:
- `collectPlacedSymbolData()`
enables or disables collecting of the placed symbols data
- `getPlacedSymbolsData()`
if collecting of the placed symbols data is enabled, returns the
reference to the `PlacedSymbolData` vector holding the collected data.
Diffstat (limited to 'include')
-rw-r--r-- | include/mbgl/renderer/renderer.hpp | 39 |
1 files changed, 37 insertions, 2 deletions
diff --git a/include/mbgl/renderer/renderer.hpp b/include/mbgl/renderer/renderer.hpp index 79782839ee..c7514054e4 100644 --- a/include/mbgl/renderer/renderer.hpp +++ b/include/mbgl/renderer/renderer.hpp @@ -21,6 +21,21 @@ namespace gfx { class RendererBackend; } // namespace gfx +struct PlacedSymbolData { + // Contents of the label + std::u16string key; + // If symbol contains text, text collision box in viewport coordinates + optional<mapbox::geometry::box<float>> textCollisionBox; + // If symbol contains icon, icon collision box in viewport coordinates + optional<mapbox::geometry::box<float>> iconCollisionBox; + // Symbol text was placed + bool textPlaced; + // Symbol icon was placed + bool iconPlaced; + // Symbol text or icon collision box intersects tile borders + bool intersectsTileBorder; +}; + class Renderer { public: Renderer(gfx::RendererBackend&, float pixelRatio_, const optional<std::string>& localFontFamily = {}); @@ -54,12 +69,32 @@ public: void getFeatureState(FeatureState& state, const std::string& sourceID, const optional<std::string>& sourceLayerID, const std::string& featureID) const; - void removeFeatureState(const std::string& sourceID, const optional<std::string>& sourceLayerID, - const optional<std::string>& featureID, const optional<std::string>& stateKey); + void removeFeatureState(const std::string& sourceID, + const optional<std::string>& sourceLayerID, + const optional<std::string>& featureID, + const optional<std::string>& stateKey); // Debug void dumpDebugLogs(); + /** + * @brief In Tile map mode, enables or disables collecting of the placed symbols data, + * which can be obtained with `getPlacedSymbolsData()`. + * + * The placed symbols data collecting is disabled by default. + */ + void collectPlacedSymbolData(bool enable); + + /** + * @brief If collecting of the placed symbols data is enabled, returns the reference + * to the `PlacedSymbolData` vector holding the collected data. + * + * Note: the returned vector gets re-populated at every `render()` call. + * + * @return collected placed symbols data + */ + const std::vector<PlacedSymbolData>& getPlacedSymbolsData() const; + // Memory void reduceMemoryUse(); void clearData(); |