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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-10 17:53:35 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-11 15:36:28 +0300
commitfa5646d112259758cee9fba0564a067376d07566 (patch)
tree3707f22455574b16c6a47019a10a306ed15f4cec /include
parent200af48754fdc30021108baf85ab6fe4e3e5ba85 (diff)
downloadqtlocation-mapboxgl-fa5646d112259758cee9fba0564a067376d07566.tar.gz
[core] Synchronize render passes and render tiles
Before this change render passes were assigned for the whole layer at properties evaluation stage. This caused problems, as layer render data are bound to the tile and these data might differ from tile to tile, depending on which tile has been updated by the tile worker and which has not been yet updated. This change takes into consideration the actual render passes required for each tile and combines them for the layer render passes. Naturally, this change also introduces render pass check for each render layer in `RenderLayer::render()` implementations.
Diffstat (limited to 'include')
-rw-r--r--include/mbgl/style/layer_properties.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/mbgl/style/layer_properties.hpp b/include/mbgl/style/layer_properties.hpp
index c238faf02f..024301f554 100644
--- a/include/mbgl/style/layer_properties.hpp
+++ b/include/mbgl/style/layer_properties.hpp
@@ -16,6 +16,8 @@ public:
// Returns constants mask for the data-driven properties.
virtual unsigned long constantsMask() const { return 0u; }
Immutable<Layer::Impl> baseImpl;
+ // Contains render passes used by the renderer, see `mbgl::RenderPass`.
+ uint8_t renderPasses = 0u;
protected:
LayerProperties(Immutable<Layer::Impl> impl) : baseImpl(std::move(impl)) {}