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authorAnsis Brammanis <ansis@mapbox.com>2017-11-10 11:32:37 -0500
committerChris Loer <chris.loer@mapbox.com>2017-11-17 10:05:15 -0800
commit22c07596a0c1e2cca12df730be4448bbe79be13d (patch)
tree6f50cda446e03660c6e34aae4122177cffd73fe9 /include
parent5bdee52e5c441e6daaae7cf9f320257d0ea3d031 (diff)
downloadqtlocation-mapboxgl-22c07596a0c1e2cca12df730be4448bbe79be13d.tar.gz
[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
Diffstat (limited to 'include')
-rw-r--r--include/mbgl/map/mode.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/mbgl/map/mode.hpp b/include/mbgl/map/mode.hpp
index 256d152e43..4ee289d855 100644
--- a/include/mbgl/map/mode.hpp
+++ b/include/mbgl/map/mode.hpp
@@ -11,7 +11,8 @@ using EnumType = uint32_t;
enum class MapMode : EnumType {
Continuous, // continually updating map
- Still, // a once-off still image
+ Static, // a once-off still image of an arbitrary viewport
+ Tile // a once-off still image of a single tile
};
// We can choose to constrain the map both horizontally or vertically, or only