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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-04-25 13:14:34 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-02 14:51:39 -0700 |
commit | d7e1ecd19e321afaba631f9365b31e0a728a61c3 (patch) | |
tree | f3a91c82c42151d43a88330da0d00f02857456b4 /include | |
parent | a43940afb2208c61b487bfd8729bbde1bd674794 (diff) | |
download | qtlocation-mapboxgl-d7e1ecd19e321afaba631f9365b31e0a728a61c3.tar.gz |
[core] Generalize Map::{add,remove}CustomLayer
Diffstat (limited to 'include')
-rw-r--r-- | include/mbgl/layer/custom_layer.hpp | 39 | ||||
-rw-r--r-- | include/mbgl/map/map.hpp | 11 | ||||
-rw-r--r-- | include/mbgl/map/view.hpp | 4 | ||||
-rw-r--r-- | include/mbgl/style/types.hpp | 39 |
4 files changed, 44 insertions, 49 deletions
diff --git a/include/mbgl/layer/custom_layer.hpp b/include/mbgl/layer/custom_layer.hpp index 81e91ddf50..9782d9593f 100644 --- a/include/mbgl/layer/custom_layer.hpp +++ b/include/mbgl/layer/custom_layer.hpp @@ -4,6 +4,45 @@ namespace mbgl { +/** + * Initialize any GL state needed by the custom layer. This method is called once, from the + * rendering thread, at a point when the GL context is active but before rendering for the + * first time. + * + * Resources that are acquired in this method must be released in the UninitializeFunction. + */ +using CustomLayerInitializeFunction = void (*)(void* context); + +/** + * Parameters that define the current camera position for a CustomLayerRenderFunction. + */ +struct CustomLayerRenderParameters { + double width; + double height; + double latitude; + double longitude; + double zoom; + double bearing; + double pitch; + double altitude; +}; + +/** + * Render the layer. This method is called once per frame. The implementation should not make + * any assumptions about the GL state (other than that the correct context is active). It may + * make changes to the state, and is not required to reset values such as the depth mask, stencil + * mask, and corresponding test flags to their original values. + */ +using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&); + +/** + * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This + * method is called once, from the rendering thread, at a point when the GL context is active. + * + * Note that it may be called even when the InitializeFunction has not been called. + */ +using CustomLayerDeinitializeFunction = void (*)(void* context); + class CustomLayer : public Layer { public: CustomLayer(const std::string& id, diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp index a728e2dd62..aadfdf9ada 100644 --- a/include/mbgl/map/map.hpp +++ b/include/mbgl/map/map.hpp @@ -9,7 +9,6 @@ #include <mbgl/util/feature.hpp> #include <mbgl/util/noncopyable.hpp> #include <mbgl/annotation/annotation.hpp> -#include <mbgl/style/types.hpp> #include <mbgl/style/property_transition.hpp> #include <cstdint> @@ -23,6 +22,7 @@ namespace mbgl { class FileSource; class View; class SpriteImage; +class Layer; struct CameraOptions; struct AnimationOptions; @@ -146,13 +146,8 @@ public: AnnotationIDs getPointAnnotationsInBounds(const LatLngBounds&); - void addCustomLayer(const std::string& id, - CustomLayerInitializeFunction, - CustomLayerRenderFunction, - CustomLayerDeinitializeFunction, - void* context, - const char* before = nullptr); - void removeCustomLayer(const std::string& id); + void addLayer(std::unique_ptr<Layer>, const optional<std::string>& beforeLayerID = {}); + void removeLayer(const std::string& layerID); // Feature queries std::vector<Feature> queryRenderedFeatures(const ScreenCoordinate&, const optional<std::vector<std::string>>& layerIDs = {}); diff --git a/include/mbgl/map/view.hpp b/include/mbgl/map/view.hpp index 4431e2b33c..9f12ee5fb6 100644 --- a/include/mbgl/map/view.hpp +++ b/include/mbgl/map/view.hpp @@ -36,8 +36,8 @@ public: // as a matched pair, in four situations: // // 1. When releasing GL resources during Map destruction - // 2. When calling a CustomLayerInitializeFunction, during Map::addCustomLayer - // 3. When calling a CustomLayerDeinitializeFunction, during Map::removeCustomLayer + // 2. When calling a CustomLayerInitializeFunction, during Map::addLayer + // 3. When calling a CustomLayerDeinitializeFunction, during Map::removeLayer // 4. When rendering for Map::renderStill // // They are *not* called for Map::render; it is assumed that the correct context is already diff --git a/include/mbgl/style/types.hpp b/include/mbgl/style/types.hpp index a852a09a14..ea09ccfb0c 100644 --- a/include/mbgl/style/types.hpp +++ b/include/mbgl/style/types.hpp @@ -125,44 +125,5 @@ enum class TextTransformType : uint8_t { Lowercase, }; -/** - * Initialize any GL state needed by the custom layer. This method is called once, from the - * rendering thread, at a point when the GL context is active but before rendering for the - * first time. - * - * Resources that are acquired in this method must be released in the UninitializeFunction. - */ -using CustomLayerInitializeFunction = void (*)(void* context); - -/** - * Parameters that define the current camera position for a CustomLayerRenderFunction. - */ -struct CustomLayerRenderParameters { - double width; - double height; - double latitude; - double longitude; - double zoom; - double bearing; - double pitch; - double altitude; -}; - -/** - * Render the layer. This method is called once per frame. The implementation should not make - * any assumptions about the GL state (other than that the correct context is active). It may - * make changes to the state, and is not required to reset values such as the depth mask, stencil - * mask, and corresponding test flags to their original values. - */ -using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&); - -/** - * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This - * method is called once, from the rendering thread, at a point when the GL context is active. - * - * Note that it may be called even when the InitializeFunction has not been called. - */ -using CustomLayerDeinitializeFunction = void (*)(void* context); - } // namespace mbgl |