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authorMinh Nguyễn <mxn@1ec5.org>2016-12-20 12:41:40 -0800
committerMinh Nguyễn <mxn@1ec5.org>2016-12-20 12:41:40 -0800
commita6b1773a44d4ef086eb30967cb041cb64312650a (patch)
treeec293e38c9ec3ef1f32195f0d5071f73b88497ed /include/mbgl
parentdad57df38ef86363da9bff2e62f3fddc5688f0cf (diff)
parente2fde9cc4eff3de5ab2f513d0c24ad5471d147e6 (diff)
downloadqtlocation-mapboxgl-a6b1773a44d4ef086eb30967cb041cb64312650a.tar.gz
Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
Also reran make style-code and manually discarded anything related to fill extrusion layers.
Diffstat (limited to 'include/mbgl')
-rw-r--r--include/mbgl/map/map.hpp1
-rw-r--r--include/mbgl/style/layers/custom_layer.hpp6
2 files changed, 4 insertions, 3 deletions
diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp
index a6e77218b3..c80420371d 100644
--- a/include/mbgl/map/map.hpp
+++ b/include/mbgl/map/map.hpp
@@ -171,6 +171,7 @@ public:
// Add image, bound to the style
void addImage(const std::string&, std::unique_ptr<const SpriteImage>);
void removeImage(const std::string&);
+ const SpriteImage* getImage(const std::string&);
// Defaults
std::string getStyleName() const;
diff --git a/include/mbgl/style/layers/custom_layer.hpp b/include/mbgl/style/layers/custom_layer.hpp
index 87bce06f41..1b62f82a25 100644
--- a/include/mbgl/style/layers/custom_layer.hpp
+++ b/include/mbgl/style/layers/custom_layer.hpp
@@ -7,8 +7,8 @@ namespace style {
/**
* Initialize any GL state needed by the custom layer. This method is called once, from the
- * rendering thread, at a point when the GL context is active but before rendering for the
- * first time.
+ * main thread, at a point when the GL context is active but before rendering for the first
+ * time.
*
* Resources that are acquired in this method must be released in the UninitializeFunction.
*/
@@ -40,7 +40,7 @@ using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRende
/**
* Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
- * method is called once, from the rendering thread, at a point when the GL context is active.
+ * method is called once, from the main thread, at a point when the GL context is active.
*
* Note that it may be called even when the InitializeFunction has not been called.
*/