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authorKonstantin Käfer <mail@kkaefer.com>2014-07-16 18:53:56 -0700
committerKonstantin Käfer <mail@kkaefer.com>2014-07-16 18:53:56 -0700
commit4ea281c750c5afcc68f2832bb42d98a1cbce6735 (patch)
tree60bc7d3ccba2c54859e2e023997cc027cc67aea7 /include/mbgl/util/mat4.hpp
parentc1a64dc5fa73b54cc5de77629781dfc74302a1e7 (diff)
downloadqtlocation-mapboxgl-4ea281c750c5afcc68f2832bb42d98a1cbce6735.tar.gz
rename llmr => mbgl
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+// This is an incomplete port of http://glmatrix.net/
+//
+// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not claim
+// that you wrote the original software. If you use this software in a
+// product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+#ifndef MBGL_UTIL_MAT4
+#define MBGL_UTIL_MAT4
+
+#include <array>
+
+namespace mbgl {
+
+typedef std::array<float, 16> mat4;
+
+namespace matrix {
+
+void identity(mat4& out);
+void ortho(mat4& out, float left, float right, float bottom, float top, float near, float far);
+void copy(mat4& out, const mat4& a);
+void translate(mat4& out, const mat4& a, float x, float y, float z);
+void rotate_z(mat4& out, const mat4& a, float rad);
+void scale(mat4& out, const mat4& a, float x, float y, float z);
+void multiply(mat4& out, const mat4& a, const mat4& b);
+
+}
+}
+
+#endif