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author | Konstantin Käfer <mail@kkaefer.com> | 2014-09-16 16:38:32 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-09-24 16:14:09 +0200 |
commit | f26bb724dc164b69b5358f30c6248fdf5cbd076b (patch) | |
tree | 4c719a97ff02c86a22bcdcec6fc0f781c3bcd3e9 /include/mbgl/renderer | |
parent | 6c526e56370a0f4dee9a4b6ed45489fcb14e3ff1 (diff) | |
download | qtlocation-mapboxgl-f26bb724dc164b69b5358f30c6248fdf5cbd076b.tar.gz |
use util::ptr as a wrapper around std::shared_ptr that asserts nonemptiness
Diffstat (limited to 'include/mbgl/renderer')
-rw-r--r-- | include/mbgl/renderer/bucket.hpp | 6 | ||||
-rw-r--r-- | include/mbgl/renderer/debug_bucket.hpp | 3 | ||||
-rw-r--r-- | include/mbgl/renderer/fill_bucket.hpp | 2 | ||||
-rw-r--r-- | include/mbgl/renderer/line_bucket.hpp | 5 | ||||
-rw-r--r-- | include/mbgl/renderer/painter.hpp | 17 | ||||
-rw-r--r-- | include/mbgl/renderer/raster_bucket.hpp | 4 | ||||
-rw-r--r-- | include/mbgl/renderer/symbol_bucket.hpp | 2 |
7 files changed, 19 insertions, 20 deletions
diff --git a/include/mbgl/renderer/bucket.hpp b/include/mbgl/renderer/bucket.hpp index 1391f6e3e3..696bfb1110 100644 --- a/include/mbgl/renderer/bucket.hpp +++ b/include/mbgl/renderer/bucket.hpp @@ -1,11 +1,11 @@ #ifndef MBGL_RENDERER_BUCKET #define MBGL_RENDERER_BUCKET -#include <string> -#include <memory> #include <mbgl/map/tile.hpp> #include <mbgl/util/noncopyable.hpp> +#include <string> + namespace mbgl { class Painter; @@ -13,7 +13,7 @@ class StyleLayer; class Bucket : private util::noncopyable { public: - virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) = 0; + virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) = 0; virtual bool hasData() const = 0; virtual ~Bucket() {} diff --git a/include/mbgl/renderer/debug_bucket.hpp b/include/mbgl/renderer/debug_bucket.hpp index 660b7fcba8..fb6cfb4cae 100644 --- a/include/mbgl/renderer/debug_bucket.hpp +++ b/include/mbgl/renderer/debug_bucket.hpp @@ -6,7 +6,6 @@ #include <mbgl/geometry/vao.hpp> #include <vector> -#include <memory> #ifndef BUFFER_OFFSET #define BUFFER_OFFSET(i) ((char *)nullptr + (i)) @@ -20,7 +19,7 @@ class DebugBucket : public Bucket { public: DebugBucket(DebugFontBuffer& fontBuffer); - virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); virtual bool hasData() const; void drawLines(PlainShader& shader); diff --git a/include/mbgl/renderer/fill_bucket.hpp b/include/mbgl/renderer/fill_bucket.hpp index 15868e4092..ae766ec28d 100644 --- a/include/mbgl/renderer/fill_bucket.hpp +++ b/include/mbgl/renderer/fill_bucket.hpp @@ -44,7 +44,7 @@ public: const StyleBucketFill& properties); ~FillBucket(); - virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); virtual bool hasData() const; void addGeometry(pbf& data); diff --git a/include/mbgl/renderer/line_bucket.hpp b/include/mbgl/renderer/line_bucket.hpp index 8babb734ed..7337ca80ad 100644 --- a/include/mbgl/renderer/line_bucket.hpp +++ b/include/mbgl/renderer/line_bucket.hpp @@ -1,13 +1,12 @@ #ifndef MBGL_RENDERER_LINEBUCKET #define MBGL_RENDERER_LINEBUCKET -#include "bucket.hpp" +#include <mbgl/renderer/bucket.hpp> #include <mbgl/geometry/vao.hpp> #include <mbgl/geometry/elements_buffer.hpp> #include <mbgl/geometry/line_buffer.hpp> #include <mbgl/style/style_bucket.hpp> -#include <memory> #include <vector> namespace mbgl { @@ -30,7 +29,7 @@ public: PointElementsBuffer& pointElementsBuffer, const StyleBucketLine& properties); - virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); virtual bool hasData() const; void addGeometry(pbf& data); diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp index 75529d1136..13c2050bd0 100644 --- a/include/mbgl/renderer/painter.hpp +++ b/include/mbgl/renderer/painter.hpp @@ -22,6 +22,7 @@ #include <mbgl/shader/gaussian_shader.hpp> #include <mbgl/map/transform_state.hpp> +#include <mbgl/util/ptr.hpp> #include <map> #include <unordered_map> @@ -72,7 +73,7 @@ public: void changeMatrix(); // Renders a particular layer from a tile. - void renderTileLayer(const Tile& tile, std::shared_ptr<StyleLayer> layer_desc, const mat4 &matrix); + void renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix); // Renders debug information for a tile. void renderTileDebug(const Tile& tile); @@ -82,11 +83,11 @@ public: void renderDebugText(DebugBucket& bucket, const mat4 &matrix); void renderDebugText(const std::vector<std::string> &strings); - void renderFill(FillBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); - void renderLine(LineBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); - void renderSymbol(SymbolBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); - void renderRaster(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); - void renderBackground(std::shared_ptr<StyleLayer> layer_desc); + void renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + void renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + void renderSymbol(SymbolBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + void renderRaster(RasterBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + void renderBackground(util::ptr<StyleLayer> layer_desc); float saturationFactor(float saturation); float contrastFactor(float contrast); @@ -96,7 +97,7 @@ public: void renderPrerenderedTexture(RasterBucket &bucket, const mat4 &matrix, const RasterProperties& properties); - void createPrerendered(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); + void createPrerendered(RasterBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id); void resize(); @@ -110,7 +111,7 @@ public: // Configures the painter strata that is used for early z-culling of fragments. void setStrata(float strata); - void drawClippingMasks(const std::set<std::shared_ptr<StyleSource>> &sources); + void drawClippingMasks(const std::set<util::ptr<StyleSource>> &sources); void drawClippingMask(const mat4& matrix, const ClipID& clip); void resetFramebuffer(); diff --git a/include/mbgl/renderer/raster_bucket.hpp b/include/mbgl/renderer/raster_bucket.hpp index 66cceac8e7..794da3b143 100644 --- a/include/mbgl/renderer/raster_bucket.hpp +++ b/include/mbgl/renderer/raster_bucket.hpp @@ -16,9 +16,9 @@ class VertexArrayObject; class RasterBucket : public Bucket { public: - RasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster& properties); + RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties); - virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); + virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); virtual bool hasData() const; bool setImage(const std::string &data); diff --git a/include/mbgl/renderer/symbol_bucket.hpp b/include/mbgl/renderer/symbol_bucket.hpp index c71d276456..42682401ef 100644 --- a/include/mbgl/renderer/symbol_bucket.hpp +++ b/include/mbgl/renderer/symbol_bucket.hpp @@ -56,7 +56,7 @@ class SymbolBucket : public Bucket { public: SymbolBucket(const StyleBucketSymbol &properties, Collision &collision); - virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix); + virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix); virtual bool hasData() const; virtual bool hasTextData() const; virtual bool hasIconData() const; |