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authorKonstantin Käfer <mail@kkaefer.com>2014-08-12 16:30:27 +0200
committerKonstantin Käfer <mail@kkaefer.com>2014-08-12 16:30:27 +0200
commit22e179aa37c3aece1350274e69ac86a5cd345a5a (patch)
treef68c04e7825e2534afc9626b0031d99230146e22 /include/mbgl/renderer
parent18b1469e9ebd02465101fbea719c9c967d334072 (diff)
downloadqtlocation-mapboxgl-22e179aa37c3aece1350274e69ac86a5cd345a5a.tar.gz
remove trailing whitespace
[skip ci]
Diffstat (limited to 'include/mbgl/renderer')
-rw-r--r--include/mbgl/renderer/painter.hpp4
-rw-r--r--include/mbgl/renderer/raster_bucket.hpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp
index 385e8bdd0e..db85d8703d 100644
--- a/include/mbgl/renderer/painter.hpp
+++ b/include/mbgl/renderer/painter.hpp
@@ -43,7 +43,7 @@ class LineBucket;
class SymbolBucket;
class RasterBucket;
class PrerenderedTexture;
-
+
struct FillProperties;
struct RasterProperties;
struct CompositeProperties;
@@ -92,7 +92,7 @@ public:
void preparePrerender(RasterBucket &bucket);
void renderPrerenderedTexture(RasterBucket &bucket, const mat4 &matrix, const RasterProperties& properties);
-
+
void createPrerendered(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id);
void resize();
diff --git a/include/mbgl/renderer/raster_bucket.hpp b/include/mbgl/renderer/raster_bucket.hpp
index 41f4d4e4c0..a68475565b 100644
--- a/include/mbgl/renderer/raster_bucket.hpp
+++ b/include/mbgl/renderer/raster_bucket.hpp
@@ -17,19 +17,19 @@ class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster& properties);
-
+
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
bool setImage(const std::string &data);
-
+
const StyleBucketRaster &properties;
PrerenderedTexture texture;
void drawRaster(RasterShader& shader, VertexBuffer &vertices, VertexArrayObject &array);
void drawRaster(RasterShader& shader, VertexBuffer &vertices, VertexArrayObject &array, GLuint texture);
-
+
Raster raster;
private: