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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-14 16:56:17 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-05-10 14:20:38 +0300
commit06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch)
tree5ef1e78a1f98a7a26034ca519e267bda235b2817 /include/mbgl/renderer
parent947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff)
downloadqtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'include/mbgl/renderer')
-rw-r--r--include/mbgl/renderer/renderer.hpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/mbgl/renderer/renderer.hpp b/include/mbgl/renderer/renderer.hpp
index 50483fcf4b..787f9dceee 100644
--- a/include/mbgl/renderer/renderer.hpp
+++ b/include/mbgl/renderer/renderer.hpp
@@ -14,7 +14,6 @@ namespace mbgl {
class RendererObserver;
class RenderedQueryOptions;
-class Scheduler;
class SourceQueryOptions;
class UpdateParameters;
@@ -24,7 +23,7 @@ class RendererBackend;
class Renderer {
public:
- Renderer(gfx::RendererBackend&, float pixelRatio_, Scheduler&,
+ Renderer(gfx::RendererBackend&, float pixelRatio_,
const optional<std::string> programCacheDir = {},
const optional<std::string> localFontFamily = {});
~Renderer();