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author | Konstantin Käfer <mail@kkaefer.com> | 2019-04-01 16:56:24 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-04-05 11:49:17 +0200 |
commit | 66c020034e8260e5e071481e68ab61cd264723ba (patch) | |
tree | b5263772d72175474d91ce2daa9dc037b99fab0d /include/mbgl/renderer | |
parent | a782a6d15b80dd83105604f3f779f6c83ba222e5 (diff) | |
download | qtlocation-mapboxgl-66c020034e8260e5e071481e68ab61cd264723ba.tar.gz |
[core] refactor RendererBackend
Diffstat (limited to 'include/mbgl/renderer')
-rw-r--r-- | include/mbgl/renderer/renderer.hpp | 7 | ||||
-rw-r--r-- | include/mbgl/renderer/renderer_backend.hpp | 92 |
2 files changed, 5 insertions, 94 deletions
diff --git a/include/mbgl/renderer/renderer.hpp b/include/mbgl/renderer/renderer.hpp index 0bed4cdaa8..aa06210804 100644 --- a/include/mbgl/renderer/renderer.hpp +++ b/include/mbgl/renderer/renderer.hpp @@ -13,16 +13,19 @@ namespace mbgl { -class RendererBackend; class RendererObserver; class RenderedQueryOptions; class Scheduler; class SourceQueryOptions; class UpdateParameters; +namespace gfx { +class RendererBackend; +} // namespace gfx + class Renderer { public: - Renderer(RendererBackend&, float pixelRatio_, Scheduler&, + Renderer(gfx::RendererBackend&, float pixelRatio_, Scheduler&, GLContextMode = GLContextMode::Unique, const optional<std::string> programCacheDir = {}, const optional<std::string> localFontFamily = {}); diff --git a/include/mbgl/renderer/renderer_backend.hpp b/include/mbgl/renderer/renderer_backend.hpp deleted file mode 100644 index f75d00ebb3..0000000000 --- a/include/mbgl/renderer/renderer_backend.hpp +++ /dev/null @@ -1,92 +0,0 @@ -#pragma once - -#include <mbgl/gfx/backend_scope.hpp> -#include <mbgl/util/image.hpp> -#include <mbgl/util/size.hpp> -#include <mbgl/util/util.hpp> - -#include <memory> -#include <mutex> - -namespace mbgl { - -namespace gl { -class Context; -using ProcAddress = void (*)(); -using FramebufferID = uint32_t; -} // namespace gl - -// The RendererBackend is used by the Renderer to facilitate -// the actual rendering. -class RendererBackend { -public: - RendererBackend(); - virtual ~RendererBackend(); - - // Returns the backend's context which manages OpenGL state. - gl::Context& getContext(); - - // Called prior to rendering to update the internally assumed OpenGL state. - virtual void updateAssumedState() = 0; - - // Called when this backend is used for rendering. Implementations should ensure that a renderable - // object is bound and glClear/glDraw* calls can be done. They should also make sure that - // calling .bind() repeatedly is a no-op and that the appropriate gl::Context values are - // set to the current state. - virtual void bind() = 0; - - virtual Size getFramebufferSize() const = 0; - -protected: - // Called with the name of an OpenGL extension that should be loaded. RendererBackend implementations - // must call the API-specific version that obtains the function pointer for this function, - // or a null pointer if unsupported/unavailable. - virtual gl::ProcAddress getExtensionFunctionPointer(const char*) = 0; - - // Called when the backend's GL context needs to be made active or inactive. These are called, - // as a matched pair, exclusively through BackendScope, in two situations: - // - // 1. When releasing GL resources during Renderer destruction - // (Including calling CustomLayerHost::deinitialize during RenderCustomLayer destruction) - // 2. When renderering through Renderer::render() - // (Including calling CustomLayerHost::initialize for newly added custom layers and - // CustomLayerHost::deinitialize on layer removal) - virtual void activate() = 0; - virtual void deactivate() = 0; - - // Reads the color pixel data from the currently bound framebuffer. - PremultipliedImage readFramebuffer(const Size&) const; - - // A constant to signal that a framebuffer is bound, but with an unknown ID. - static constexpr const gl::FramebufferID ImplicitFramebufferBinding = - std::numeric_limits<gl::FramebufferID>::max(); - - // Tells the renderer that OpenGL state has already been set by the windowing toolkit. - // It sets the internal assumed state to the supplied values. - void assumeFramebufferBinding(gl::FramebufferID fbo); - void assumeViewport(int32_t x, int32_t y, const Size&); - void assumeScissorTest(bool); - - // Returns true when assumed framebuffer binding hasn't changed from the implicit binding. - bool implicitFramebufferBound(); - - // Triggers an OpenGL state update if the internal assumed state doesn't match the - // supplied values. - void setFramebufferBinding(gl::FramebufferID fbo); - void setViewport(int32_t x, int32_t y, const Size&); - void setScissorTest(bool); - -protected: - std::unique_ptr<gl::Context> context; - -private: - std::once_flag initialized; - - friend class gfx::BackendScope; -}; - -MBGL_CONSTEXPR bool operator==(const RendererBackend& a, const RendererBackend& b) { - return &a == &b; -} - -} // namespace mbgl |